1. We are concerned that people could use it to cheat by telling their ally's what the enemy is doing. Maybe we could disable team chat and whispers if you have lost and decided to continue playing? What do people think?
2. Good idea, thanks

I also disabled messages that your soldiers are hungry.
I thought about this before posting those two points, but it has two sides.
Positive:
-The player is not able to post crucial information in-game about the enemy's to the allies and is able to watch the game (and after the game yesterday this is highly appreciated).
Negative:
-The dead teammate can also be on teamspeak/Skype and discussing the map with teammates there. People can abuse it and die on purpose when they know that it is a lost game for them and cheat with this possibility.
-Also you can't talk to people (allies and enemy's) anymore about the game which can make the interaction more difficult.
A option is to give rights to the host about giving the map overview. This way there is a extra check before giving the option to view the whole map.
Another thing is the messages. After a while I cannot see the different between old and new. Is it possible to remove the message when the action has been executed?
An example: A house is not occupied, but when you build the right person for the house. that the message about this missing person automatically is removed.
And a question which is ask likely before and is not on-topic about the demo release, but why is it not possible to make more then four teams?
Yesterday we played with five players and four teams aren't optimal then. Why can we make 8 (or at least 6) teams?