Map Database  •  FAQ  •  RSS  •  Login

[Pawel's] New objects

<<

pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 24 Jan 2013, 13:35

[Pawel's] New objects

Hey guys I am openning here a topic of my created objects for the Kam Remake:
You can tell me some tips/thigns that should be fixed or be better.


The Dandelion:

Well i have mad a dandelion and have now like 6 versions. The last one should be ok. I dont know still if the sadows are perfect,maybe looking in smooth version will help later.

In game:

Image


Original: Image



Mushrooms:

"Nobody likes them but I am still posting it here :D "
Image Image



Snow Wulf:

My Actual work. It is more difficult than the dandelion. Well I am not making my own picture like by the dandelion, but the normal wulf has 72 pictures :mrgreen: so it will take some times i think.


First drafts:
Image
Image
Image

The snowwulf in game:
http://de.twitch.tv/pawel95masterofhorses/b/361923611



Signpost (Wood):

So I wanna try to make a little KaM Signpost like you could know from other games (MoM Heroes III for example)

Image


!Alpha v0.2:
Image

!Alpha Phase:
Image

V1.0
Image Image Image
Last edited by pawel95 on 11 Feb 2013, 11:58, edited 11 times in total.
<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 25 Jan 2013, 13:12

Re: [Pawel´s] New objects

It is hard to say without any background .. Place that wolf on a map, on to a different terrains )
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 25 Jan 2013, 16:32

Re: [Pawel´s] New objects

I think white will be better than blue.
<<

pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 25 Jan 2013, 17:07

Re: [Pawel´s] New objects

Yeah and I think this white is quite perfect. I have done what Krom has said and the wulf isnt Completly invisible on snow and also good looking on dirt or grass. If you wanna tell me that it is too hard to see on snow, pls thing about why God has made there skin color like snow :mrgreen:


Its actual only from this 2/3 perspectives. I wanna edit the other 70 pictures,when I know that this color fits in KaM :D

Image
Image
Dont look on the details of the wulf,i know that at the shadow there are some white Pixel, i will make them transparant later on :-)



pawel95
<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 25 Jan 2013, 18:36

Re: [Pawel´s] New objects

I would restrict white wolf movements to snow/ice only. The way crabs are restricted to sand )
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 25 Jan 2013, 19:07

Re: [Pawel´s] New objects

I would restrict white wolf movements to snow/ice only. The way crabs are restricted to sand )
Yeah the idea is good. However Im not sure about it. Think: At crabs it look good because they are that slow. However wulfs are that fast that in some maps,where are only some small parts of snow, the snowwulf will jump from edge to edge like a ball in the pinball game :D

So they are 2options. Make it like you have said and mapmakers must do it wisely.

OR maybe you could add something like on snow +10 meters.You know what i mean? Maybe it would look than more realistic,because than the ice isnt like a wall but the wulf can also walk on grass but going back to his "NORMAL" environment :D


pawel95
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 25 Jan 2013, 21:21

Re: [Pawel´s] New objects

That's really a 'problem' map makers have to deal with. I can make 2 tiles of water and put fish in it and you would have the same problem. I think the snow wolf should be able to walk on snow, the snow/dirt combination and maybe dirt and/or ice (undecided about those).
<<

pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 25 Jan 2013, 21:24

Re: [Pawel´s] New objects

Ah yeah you are right. With fishes it looks really terrible at some MP maps :D
Well there are some options. Krom should say maybe what he thinks is the best for him.
<<

T*AnTi-V!RuZz

User avatar

Former Site Admin

Posts: 1826

Joined: 03 Jan 2007, 23:00

KaM Skill Level: Fair

Website: http://www.knightsandmerchants.net

Location: The Netherlands

Post 26 Jan 2013, 02:00

Re: [Pawel´s] New objects

You should make a fox for the grasslands and just use the existing wolf for winter terrain imo.
<<

pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 26 Jan 2013, 18:29

Re: [Pawel´s] New objects

You should make a fox for the grasslands and just use the existing wolf for winter terrain imo.
Well i have now finished like 40 of the 72 picutres :D so i think i will finish it. There were some wishes from different useres to make a Snow wulf and you know: "more objects are better than less" :mrgreen:

However I wanna do this also maybe,but it is way harder. Maybe I wanna take the fox from The settlers IV and refix it than to the kam style. It is really hard to make a complelty "new" object. I must draw than like 70 pictures and I havent really time for it now,so that it will look rellay good and fit in KaM :-)


pawel95
<<

pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 29 Jan 2013, 14:19

Re: [Pawel´s] New objects

Sooo I have made a video now with the snow wulfs. How do you like them?
It isnt final,because:
1.) They cannot walk on big snow(but on little snow with dirt)
2.) Smooth shadows will be there when including it in real KaM files.

I dont know what do you think, but for me like you can in the video, I like the snow wulf now on snow (snow with dirt)
However on grass(i know, i have searched them longer time in video :D ) it doesnt fit really, it is to shiny like a LED Wulf or sth like that :P So maybe Krom was right that they should only walk on snow(and normal wulfs,dont can walk on snow,like it is normal in KaM)
So Mapmakers could add on a 99% snowmap for example these snowwulfs,because like in TPR 08(Orginal) the wulfs in north west,like in the video,are just walking like in a 5x5 meters cage of dirt :P

Here is the movie:
http://de.twitch.tv/pawel95masterofhorses/b/361923611
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 29 Jan 2013, 19:26

Re: [Pawel´s] New objects

From what I've seen I like them. :)

Also... 'master of horses'...? :| :P
<<

pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 29 Jan 2013, 20:18

Re: [Pawel´s] New objects

From what I've seen I like them. :)
Than I´m happy :D

Also... 'master of horses'...? :| :P
HAHAHA i know that you are also a very good horse controler :P I have only taken this name on this website, because "pawel95" was used by some other member and so I have chosen this name,because in older release there were some guys, giving me compliments that i had often less troops but most killed units and have won(because of my knights), or just getting compliment for good controling knights in tactic missions :rolleyes:
I know that the name is maybe little bit "self-confident",but it was the only one in my mind which has some relation to KaM.
I hope you arent angry of me :wink: We can be both the master of ponies HAHA
<<

The Knight

User avatar

Pikeman

Posts: 177

Joined: 28 Jul 2006, 22:00

KaM Skill Level: Average

Post 01 Feb 2013, 13:32

Re: [Pawel´s] New objects

I very like the little mushroom families :D
<<

pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 01 Feb 2013, 15:32

Re: [Pawel´s] New objects

I very like the little mushroom families :D
Hi The Knights, haven´t heard anything from you for longer time :-)
And thx, at least one who likes them :D

Return to “Other Creations”

Who is online

Users browsing this forum: No registered users and 9 guests