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Re: thunder's map

PostPosted: 25 May 2013, 06:52
by thunder
Yeah 901 is really funny for one StarXD

Hm..this storesetting was the original, made before the food values changes. Possible a pretty hard. But not impossible to play. I think this is a fast map.(mainly with the new building way more faster) So this is the reason why i chose this store settings. Chest timber and stone are too much. 40chest is more than enough if you think on the food settings;)
If the stores have too much gold chests, then dont necessary to think when will you build up the first goldmine, how you manage the buildings...etc.
One years ago i remember there where lot 8players game where always were one player who gave up the party because had early gold problem. Nowadays hard to find this mistakes in the games. Early gold problems...Everybody can play with 55++ goldchests...Not a hard issue...
Food. Yes maybe it is hard, and players has to be make fast farms before start the iron production. But i think everybody can find solution for this also.

But i have to say yes, somewhere you have truth with this store setting. Not easy. Hard store settings and easy building ways are maybe compensating eachother.
(I thought to the original buildingway setting also, but that will be too strangeXD)

Thank you Jero!

t

PS:
Sometimes good if the players thinking also on the maps;)
Nowadays all multi maps are going the same direction. Make all maps more and more productivable in the PT. The result will be THE SAME MAPS XD

Re: thunder's map

PostPosted: 20 Jun 2013, 06:54
by thunder
Hey!

Some maps had huge problem with fishes. Recalculated. I hope it will work!
Thanks for Lewin!
;)

Re: thunder's map

PostPosted: 12 Jul 2013, 13:24
by thunder
Hi!

I made a sketch againXD
You see the result here.
an 8Player map.
i tried to creat balanced sides. so location 12 vs 34 and loc 56 vs 78 should be work on the nearly equal way. I hope it will work.
And i tried to work on a less detailed way alsoXD. Maybe this map isnt the most colorful but i hope to you will like guys!

Enjoy it!
Have fun!

t

Re: thunder's map

PostPosted: 12 Jul 2013, 13:44
by woloszek
ulala, pretty nice :o . You could do a campaign. I think you could make something cool :wink:

Re: thunder's map

PostPosted: 12 Jul 2013, 13:51
by pawel95
ulala, pretty nice :o . You could do a campaign. I think you could make something cool :wink:
Idd could be really a good campaign, but I never saw a SP map from thunder up to here, so maybe he doesn´t like sp gaming/maping :D

Re: thunder's map

PostPosted: 12 Jul 2013, 15:48
by Remake 2012
Hi!

I made a sketch againXD
You see the result here.
an 8Player map.
i tried to creat balanced sides. so location 12 vs 34 and loc 56 vs 78 should be work on the nearly equal way. I hope it will work.
And i tried to work on a less detailed way alsoXD. Maybe this map isnt the most colorful but i hope to you will like guys!

Enjoy it!
Have fun!

t
Yes this is good folds !

Re: thunder's map

PostPosted: 04 Sep 2013, 07:32
by thunder
Hello funs!

I worked lot in my new maps. This two maps are scripted by Andreus.
My newest map is the WonderWorld. One of my best quality map.
Check it and enjoy it!
Have fun!
thunder

and read this topic now also.;P
viewtopic.php?f=5&t=1794

Re: thunder's map

PostPosted: 04 Sep 2013, 11:08
by woloszek
Beautiful maps! as always :wink: . What are the scripts in those maps?

Re: thunder's map

PostPosted: 15 Sep 2013, 09:17
by thunder
Beautiful maps! as always :wink: . What are the scripts in those maps?
Andreus made a TH script and i added that to this two maps.
But here is the unscripted versions also:

Re: thunder's map

PostPosted: 10 Nov 2013, 16:51
by thunder
Hello again!

Today a got an idea and made a little drawing under 1.5hour.
The result is here:
A new map for the 'A ' serieXD
http://www.speedyshare.com/HzxaK/Amphibian.zip
http://www.speedyshare.com/qWwZ2/Amphibian-fix1.zip
1v1 map.
I hope to it isnt very unbalanced.:S
I think to there isnt too much space for farms, but if the players use fell only function at the centre then could be good;)

Have fun guys!
:)

Re: thunder's map

PostPosted: 10 Nov 2013, 17:44
by Jeronimo
Rorschach approves this map.

It looks balanced. Would be nice to play it in the Finals of the 1v1 tournament.

Re: thunder's map

PostPosted: 10 Nov 2013, 19:29
by woloszek
Isn't too small space for building? Anyway really nice map :)

Re: thunder's map

PostPosted: 10 Nov 2013, 20:34
by Bence791
Looks challenging. :D
My advice on building space is that you should erase the smaller stone mountains. You won't consume 1,2k+ stones on such a little map :P

Re: thunder's map

PostPosted: 10 Nov 2013, 20:52
by thunder
Already tested once!:)

The space is just enough, and the locs are tricky. Dynamic is good;) Need to use fell only function at the centre. Adviced shorter PT.50-55mins maybe.

This link is the fixed version, right side had only 2 slots...
http://www.speedyshare.com/qWwZ2/Amphibian-fix1.zip
My advice on building space is that you should erase the smaller stone mountains. You won't consume 1,2k+ stones on such a little map :P
the locs are copied;) there are lots of starting variations, this is the reason why i planned 2 stone hills;) anyway trade the stone and there will be place for trees.

Re: thunder's map

PostPosted: 11 Nov 2013, 18:00
by Bence791
Ehm.. Thunder, thunder, thunder... This map is too easy to camp on :D I didn't realise first, but now that I played a game with Tiank, I see it. Also not easy to plan a city on... But that isn't a problem actually.