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czechboss map 3v2

PostPosted: 02 May 2012, 15:37
by vojta_f
Large map for 3v2 5 Player


Image


http://speedy.sh/B3T7z/Mystery-hole.rar

http://speedy.sh/3MMEQ/Mystery-hole.zip - version 1

http://www.speedyshare.com/gzRXE/Mystery-hole.zip version 2

http://www.speedyshare.com/Xfues/Mystery-hole.zip version 3

http://www.speedyshare.com/6sHKN/Mystery-hole.zip Final version
-Market is not
-2 players have a warehouse in 3000 coal and 650 logs
-3 players have remote coal and gold

Re: czechboss maps

PostPosted: 03 May 2012, 09:43
by Siegfried
Is the screenshot complete? Because the 2 players seem to not have coal.

Re: czechboss maps

PostPosted: 03 May 2012, 15:04
by vojta_f
coal have in store house, 1000 pieces

Re: czechboss map

PostPosted: 09 May 2012, 09:17
by Kirelareus
Good work, Czechboss)

But blue player has less iron purple.
And this map for 3 vs 2? O_o

Re: czechboss map

PostPosted: 09 May 2012, 10:21
by vojta_f
yes but it still is not tuned, I need to play with someone

Re: czechboss map

PostPosted: 08 Aug 2012, 20:19
by vojta_f
A new version of the map, please comment.

http://czshare.com/3215068/Mystery+hole.rar

Screenshots of the game
  Code:
http://speedy.sh/FtMFX/Mystery-hole.rar

Re: czechboss map

PostPosted: 08 Aug 2012, 23:50
by sado1
Played it today as you know :) At least my location (south west) is hard (all resources are very far, building the city takes a lot of time). I had 7 xbows and few militia at pt :D Something needs to be done to make it a bit better, maybe closing top entrance? Also, at lobby, numbers of location are not shown. I must say I love the space in the middle (between teams), it made the battles interesting. Terrain needs to be more diverse, especially in the middle.

Re: czechboss map

PostPosted: 09 Aug 2012, 08:10
by Da Revolution
Maybe add a bit gold to the storehouse of the 2 locs right under. The upper loc of those 2 has a hard job to maintain a gold production. And i would add a bit more coal (it does not make those locs better), so you are sure people don't run out of it.

In the long run the 2 locs in the corner can't get enough wood due to low amount of space.

Re: czechboss map

PostPosted: 11 Aug 2012, 17:22
by vojta_f
I listened to the views and added more space and the Coal
http://2i.cz/c2e33e14c7
  Code:
http://speedy.sh/ZmxD8/Mystery-hole1.rar

Re: czechboss map

PostPosted: 19 Aug 2012, 09:37
by vojta_f
I think the map is complete

Re: czechboss map

PostPosted: 05 Sep 2012, 14:02
by vojta_f
I think the map is complete

Re: czechboss map1

PostPosted: 05 Sep 2012, 14:49
by pawel95
Really good map. However not played on this map.
When do you have time to test?

Re: czechboss map1

PostPosted: 05 Sep 2012, 14:56
by Lewin
The bridge in the bottom left does not have mountain under it where it goes over the mountain, it's just blackness even though there is mountain around it. You should make it like the other two bridges.

Re: czechboss map1

PostPosted: 06 Sep 2012, 16:01
by vojta_f
is improved

Re: czechboss map 3v2

PostPosted: 16 Sep 2012, 11:41
by Lewin
The bottom left player (loc 2) is a long way from coal compared to the others (around the gold hill).

The left and right edges of this bridge are still empty underneath:
Image

The woodcutter does not cut down this tree in KaM: (no animation for them falling)
Image
That is annoying when they are in your area and you want to remove them to build there.

There is a hard tile edge here: (and some other places)
Image

I think some parts have too many objects:
Image

And other parts have not enough objects:
Image