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Main/singleplayer menus
PostPosted: 11 Apr 2012, 14:57
by Lewin
Hi guys,
Krom and I couldn't make a decision on this so I thought I'd ask the community.
For a while I've thought that the main menu (the first page you see when the game starts) and the singleplayer menu look too similar.
Here's the main menu:
http://i.imgur.com/vyipB.png
And here's the singleplayer menu:
http://i.imgur.com/1AGbD.png
I often find when I'm testing that I confuse which page I'm on, because the layout looks exactly the same. We tried to design a different layout but couldn't decide on one.
So I'd like to know what YOU think:
1. Is it a problem that they are so similar?
2. How can we make them different?
Any comments will be appreciated
Re: Main/singleplayer menus
PostPosted: 11 Apr 2012, 18:14
by caykroyd
I don't really play much singleplayer so i haven't got a problem, but i don't see why not change it if other people have.
An idea would be to merge two phases of singleplayer map selecting.
I thought about something like this, i don't know if anyone liked it.
Or else, if my idea is a bad one
, you could enter a sort of lobby similar to the multiplayer one, except there will be only yourself, and there you would select what type of mission you want to play (campaign, tutorial, single map, load a game)
Re: Main/singleplayer menus
PostPosted: 11 Apr 2012, 19:50
by kocsis1david
I played only once in single player, so it haven't disturbed me. I like this idea, but all of the single player pages would needed to be redone, Single Map also uses the whole screen, but It's still a good idea.
Re: Main/singleplayer menus
PostPosted: 12 Apr 2012, 20:22
by Shadaoe
I totally agree that these menus look the same and I'm also often confused between the two, but I don't see how to improve it, maybe by making the single player menu in two columns, but I don't know how it'd look.
Edit : or maybe by changing the background of one of them, but it would need some graphics :/
Re: Main/singleplayer menus
PostPosted: 13 Apr 2012, 05:15
by Lewin
I tried something else, I think it works quite well:
http://i.imgur.com/ktUkz.png
It's now subtly different from the main menu page so you don't confuse them, but still basically the same. If we had a different number of buttons on each page then we wouldn't have a problem really, so as we add buttons for new features like custom campaigns it won't be necessary.
What do you think?
Re: Main/singleplayer menus
PostPosted: 13 Apr 2012, 07:23
by Encaitar
I think it is a nice solution. The screens are different now, but still they 'feel' the same.
Re: Main/singleplayer menus
PostPosted: 14 Apr 2012, 09:12
by The Dark Lord
Well I'm not sure... I do agree that the menus look too similar, but your solution looks a bit 'clumsy' to me. But when custom campaigns are introduced you could replace 'Campaign The Shattered Kingdom' and 'Campaign The Peasants Rebellion' by just one button ('Campaigns') that would bring you to a new screen with TSK, TPR and custom made campaigns. So for now it's fine, but I would change it eventually.
Re: Main/singleplayer menus
PostPosted: 14 Apr 2012, 10:17
by Shadaoe
Looks good !
Re: Main/singleplayer menus
PostPosted: 15 Apr 2012, 13:27
by Remake 2012
my suggestions:
- First of all: change the graphics,
- Buttons to give the right side of the screen menu
- Pictures or graphics to give the left side of the screen