Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: My Remake, (modification, and other)
New mushroom
I only change color ***
New building
90% wood
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
New mushroom
I only change color ***
New building
90% wood
Lol, photoshop or other software? Just for fun ok, but for remake only the brown mushroom is O.K.
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
photoshop,Lol, photoshop or other software? Just for fun ok, but for remake only the brown mushroom is O.K.
yes
brown mushroom is nice
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
New object !
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Need to mention that KaM stores thoughts and smoke animations in reverse order
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
An abandoned structure would be good indeed :p It'd be nice to have some more rocks too imo.
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Different mushrooms could be fine, but I need to see the final result :p
By "abandoned structure", I mean a building in ruins, which could allow more creativity that the existing ruins in the game.
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