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Messages

PostPosted: 26 Feb 2012, 09:42
by Krom
As of last week KaM Remake supports custom messages for addon missions.

The usage is simple - you create a "KaM Remake\Maps\map_name\map-name.eng.libx" textfile with required strings and access it from Events file (see neighbor topic). Texts are indexed independently from the rest of the game, so the texts won't overlap. As with the rest of Remake strings all the locales are supported, so you can replace `eng` with other locale. As a rule of thumb ENG locale is scanned first, if there's no players locale available it will be used.

Re: Messages

PostPosted: 26 Feb 2012, 10:41
by Wesley762
this is great news :)
now i can start working this into my Coop Campaign.
Thanks alot for making this possible.

Re: Messages

PostPosted: 26 Feb 2012, 14:53
by pawel95
Oh. Really good news! :D
But what is with Translations?
Could we make something like a pair of messages in different languages?

...
text.eng
text.pol
text.ger

..:For example. That this message will display out, which language you have chosen in the settings of KaM Remake.

Re: Messages

PostPosted: 26 Feb 2012, 15:39
by Krom
Thats the idea exactly :)

Re: Messages

PostPosted: 26 Feb 2012, 17:39
by pawel95
Thats the idea exactly :)
Haha ok. Than sorry and continue your brilliant work, little god of KAM :D :D

Re: Messages

PostPosted: 26 Feb 2012, 17:52
by caykroyd
All this talk of custom campaigns, messages and events is thrilling me. :P Very nice job you guys are doing!

Still no clue of when the release will come out?

Re: Messages

PostPosted: 27 Feb 2012, 09:19
by Kridge
Awesome.

That's all I can say right now. :P

Re: Messages

PostPosted: 29 Feb 2012, 08:53
by T*AnTi-V!RuZz
Great work :)