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PAKER TEAM Maps [MULTI]

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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 22 Aug 2012, 12:54

Re: PAKER Map's [MULTI] INFO 20.08.2012

YEEEEEES :) Finish fix all my maps UFFF... I spend all day and night... :/ ... but is better.

Info:
Open World
- new folds ++ now is ok
- balanced quantity iron - ok
- balanced quantity gold - ok
- balanced quantity coal - ok
- balanced quantity stone - ok
- food

Riversiders
- new folds ++ now is ok
- food

Roads
- new folds ++ now is ok
- balanced quantity iron - ok
- balanced quantity gold - ok
- balanced quantity coal - ok
- food

The Kingdoms
- new folds ++ now is ok
- balanced quantity iron - ok
- balanced quantity gold - ok
- balanced quantity coal - ok
- balanced quantity stone - ok
PERFECT :D
- food

The Passage 4p
- new folds ++ now is ok
- balanced quantity iron - ok
- balanced quantity gold - ok
- balanced quantity coal - ok
- balanced quantity stone - ok
- food

The Passage 8p
- new folds ++ now is ok
- balanced quantity iron - ok
- balanced quantity gold - ok
- balanced quantity coal - ok
- balanced quantity stone - ok
- fix script
- food

The Same Rock
- new folds ++ now is ok
- balanced quantity iron - ok
- balanced quantity gold - ok
- balanced quantity coal - ok
- change resources

Time to Die - Gorge
- new folds ++ now is ok
- balanced quantity iron - ok
- balanced quantity gold - ok
- food

Tomorrow we will check again the maps. If everything is fine. . . .



ups i forgot:


HOMA I
- new folds ++ now is ok
- balanced quantity iron - ok
- balanced quantity gold - ok
- folds
- change food and stuff
Last edited by Remake 2012 on 23 Aug 2012, 15:19, edited 1 time in total.
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The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 23 Aug 2012, 10:56

Re: PAKER Map's [MULTI] INFO 22.08.2012

Download link? :)
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 23 Aug 2012, 11:01

Re: PAKER Map's [MULTI] INFO 22.08.2012

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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 31 Aug 2012, 07:41

Re: PAKER Map's [MULTI] INFO 22.08.2012

Another update maps. This time, only those maps which have seen something wrong.


A Clash of Kings:
- add fish
- fix iron mountains
- folds +

The Same Rock
- add object
- add trees
- folds +

Clash
- add object
- add trees

The Kings Says
- fix soldiers

New World Order
- folds +

Bad Mountains
- small fix

City of Gold
- fix folds +
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 02 Sep 2012, 07:26

Re: PAKER Map's [MULTI] INFO 22.08.2012

I present my new maps:
Clash:
Image
details on map:
Image
Image
Image
Image
Image
Image
Image
Image

The Same Rock:
Image
Details on map:
Image
Image
Image
Image
Image
Image
Image
Image
Image

The Dark Lord/Others what you think about this two maps?

download:
http://www.sendspace.pl/file/f3420f28d7b3dcbbb5b870b
to download click "pobierz"
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 03 Sep 2012, 16:59

Re: PAKER Map's [MULTI] INFO 22.08.2012

03.09.2012 New download map:

http://www.sendspace.pl/file/98591132bef7f76a097d4a5
to download click "pobierz"

Clash
- fix passage between loc 2 and 5

The Same Rock
- i check all map and... I do nothing... map is great ;)

City of Gold
- just add map to pack.
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The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 04 Sep 2012, 00:26

Re: PAKER Map's [MULTI] INFO 22.08.2012

Ok Paker, I looked at your maps. However, there's a lot to write about them and I'm really tired (it's 2:26 am). I hope you don't mind I write about them tomorrow. Sorry for the delay!
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The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 05 Sep 2012, 01:44

Re: PAKER Map's [MULTI] INFO 22.08.2012

Okay, here we go.
First of all, something about Clash of Kings. Lewin and me don't really like the area in the south-west with the towers. We would like you to change it, although we don't want to force you to. It's your choice but we think it's a bit weird and it could be better.

Clash:
- Please take a look at your coal fields. The elevation is a bit strange, you can even see it on the minimap.
- Don't spam objects, please use different objects in an area so it won't look too artificial (mushrooms are a great example on this map).
- I don't really like tile placement here and there, it's a bit 'spammed' as well. Look in the south-west for example, there are way too many stone/grass tiles around the stone mountain.
- Some players have a lot of space while others are at a very cramped position.

City of Gold:
- Although I like the idea, using mountain tiles and black tiles to make houses just doesn't look good. Sorry but I don't like this map.

The Same Rocks:
- What's up with the red crosses on the large mountains? You shouldn't be able to walk there at all so there should be red crosses everywhere, not just here and there.
- Once again, object spam... It's especially bad in the north-west but the north-east is far from perfect too.
- 'Tile spam' seems to be a problem here too

Also, please explain the balance in Game of Thrones. Is it 1v2?
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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 05 Sep 2012, 02:41

Re: PAKER Map's [MULTI] INFO 22.08.2012

I agree with The Dark Lord's opinions on your maps.
- What's up with the red crosses on the large mountains? You shouldn't be able to walk there at all so there should be red crosses everywhere, not just here and there.
@The Dark Lord: Actually in the Remake you don't need any red crosses on areas that can't be reached, the Remake doesn't let you click to move there anyway. In KaM it was necessary because otherwise you could still click there and your units wouldn't move, but in the Remake we have ways to detect quickly whether you can walk from one tile to another, so we test that when the player tries to move somewhere. You could still place e.g. roads up there, but nobody would try to take the job unless there was a labourer up there. I guess that's enough of a reason to still put the red crosses there, just thought you might be interested to know.
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 05 Sep 2012, 07:50

Re: PAKER Map's [MULTI] INFO 22.08.2012

Okay, here we go.
First of all, something about Clash of Kings. Lewin and me don't really like the area in the south-west with the towers. We would like you to change it, although we don't want to force you to. It's your choice but we think it's a bit weird and it could be better.
Hmmmm I check It.. Only check and... I'll see what I'll do.
Clash:
- Please take a look at your coal fields. The elevation is a bit strange, you can even see it on the minimap.

elevation is perfect in all coal you can build.
Personally, I like the folds of coal. It's supposed to be like. I was sitting on it a little.
- Don't spam objects, please use different objects in an area so it won't look too artificial (mushrooms are a great example on this map).

In previous posts you wrote: not enough objects, not enough objects, not enough objects I added it. On these maps is the mass of objects And now I write that there are too many. And that there is little objects to what I have to do? They will repeat what I have to do this? I ...... reduce their bit.
- I don't really like tile placement here and there, it's a bit 'spammed' as well. Look in the south-west for example, there are way too many stone/grass tiles around the stone mountain.

I see it.
- Some players have a lot of space while others are at a very cramped position.
I have added to the information in the lobby players suggested positions. Thanks to these locations with less space will always be supported.
City of Gold:
- Although I like the idea, using mountain tiles and black tiles to make houses just doesn't look good. Sorry but I don't like this map.
I have no other tiles. If you do not will not be windows and doors. And if they do not it will be what kind of houses? It is a unique map not everyone will like it.
The Same Rocks:
- What's up with the red crosses on the large mountains? You shouldn't be able to walk there at all so there should be red crosses everywhere, not just here and there.
- Once again, object spam... It's especially bad in the north-west but the north-east is far from perfect too.
I check north-west and north-east ... -_-
- 'Tile spam' seems to be a problem here too
I would like to map varied. The next map will do as "The Valley of Dangers 1" and you will have less tiles and various grasses. -_-
Also, please explain the balance in Game of Thrones. Is it 1v2?
Yes it 1v2 loc 1,2vs3,
I upadate map... write something soon
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 06 Sep 2012, 10:33

Re: PAKER Map's [MULTI] INFO 22.08.2012

Game of Thrones
now is 2v1 ( loc 1,2 vs 3)

Image
Image
Image


loc 3:
- 4 towers
- best location
- fish free
- resources ++

loc 2:
- More space for building
- add trees

loc 1:
- add trees
- add coal

in map:
- fix tiles
- fix mountain
- add more fields

Now map is GREAT !


Game of Thrones 2

- add trees
- add coal
- other

The Same ROck
- fix resources
- add trees
- change loc 8
- delete some tiles
- delete some object :(
- add info in lobby

Clash
- add info in lobby
- delete some object

A Clash of Kings
- add info in lobby
- mountain + folds

The King Says
- fix soldiers
- fix other
<<

pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 06 Sep 2012, 11:47

Re: PAKER Map's [MULTI] INFO 22.08.2012

Yeah City of Gold is nice idea, but looks not so good.
I think thats not your own idea, right :D

Great Polish Campaign:
Image
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The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 06 Sep 2012, 11:53

Re: PAKER Map's [MULTI] INFO 22.08.2012

In previous posts you wrote: not enough objects, not enough objects, not enough objects I added it. On these maps is the mass of objects And now I write that there are too many. And that there is little objects to what I have to do? They will repeat what I have to do this? I ...... reduce their bit.
No, with 'object spam' I don't mean there are too many objects (although sometimes there are), I mean you use the same obect over and over again and you should try to use some different objects.
<<

Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 06 Sep 2012, 12:33

Re: PAKER Map's [MULTI] INFO 22.08.2012

Yeah City of Gold is nice idea, but looks not so good.
I think thats not your own idea, right :D

Great Polish Campaign:
Image
Yeaa Inspiration :)
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 21 Sep 2012, 09:47

Re: PAKER Map's [MULTI]

New upadate maps :) JUHU !
THE SAME ROCKS
Image
- fix object in map
- small fix mountains


CLASH
Image
- add new passage
- fix area
- add fish
- fix water
- fix object
- NEW FOLDS all mountains !!!


NEW maps soon !

Code name: 176u
size: 176x176
progress 60%

Code name: 256
size 256x256
progress 30%

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