It's a nice map

A few little suggestions:
- Caykroyd is right, a lot of places the tiles don't meet nicely. At the top left the underwater part of the gold hill looks very square on the beach. Check your map for places which look artificial and square, then see if you can fix them. If not you can cover them with an object as he said. The little pond in the center also has this problem.
- Placing trees and large rocks on coal is very frustrating for players because it's hard to build mines. In KaM they didn't place trees on coal and I think it's better that way. You can put them around the edges or a few tiles away.
- You don't usually get ducks and lilies in the sea, you should only use fish, sea snakes and sea stars in my opinion.
- There is a hill I think you forgot to elevate all of, on the far right side half way up the map. Overall the elevation on this map is great.
- You can make the map look more interesting by using "special" grass tiles: 4 flowers, some rocks, cracked ground, dirt patch, brighter, etc. By default Krom's editor places these randomly, but if you use them in specific places it can look really nice: put the flower tiles in an area with some flower objects, put the rocks on grass tile near hills, make areas of the cracked tile. The Battle Tutorial is a perfect example of this, the bottom left area is full of cracked ground tiles, see how great that looks.
I'd like to include it with the Remake when it's finished

Lewin.