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Co-op missions

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GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 15 Jan 2012, 10:47

Co-op missions

Hi everybody!
I thought it would be a good idea to have a topic about the current Co-op missions and those which we would like to have.
I am not experienced with scripting or the program but I am sure there will be people that volunteer.
If I remember correctly, there was someone who made some missions co-op, but I don't remember.

Like Anti's ideas topic, I will update this one as often as possible.

Co-op missions now:
TSK: 7 (3p)
TSK: 8 (2p)
TSK: 12 (2p)
TSK: 20 (2p) (Me and my brother did this mission. Too easy. First battle was won without serious trouble. Enemy did produce soldiers, but IMO too slow. Also, when attacked, the enemy only send the attacked troop. )
A Farmers Wish (2p)


Co-op missions made but not yet published:
TSK: 16(4p)


Co-op mission under construction:


Co-op mission requests:
TPR: 3 (2 or 3p)
TPR: 4
TSK: 15
The River (2p)


If anybody wants a new mission to be made, I can make/help with the map, but not the mission.
Last edited by GreatWhiteBear on 15 Jan 2012, 20:20, edited 2 times in total.
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tekK

Serf

Posts: 8

Joined: 15 Jan 2012, 11:03

Post 15 Jan 2012, 11:10

Re: Co-op missions

TPR mission 4.

I've played some coop missions with a friend. TSK 8 was a lot of fun
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Siegfried

User avatar

Knight

Posts: 494

Joined: 24 Jul 2009, 22:00

Post 15 Jan 2012, 12:44

Re: Co-op missions

TSK 15 would be awesome - plenty of space and some barricaded enemys that you have to break.
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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 15 Jan 2012, 23:28

Re: Co-op missions

Thanks for the feedback on TSK 20, I decided to increase the difficulty by making the AIs train soldiers every 30 seconds rather than every 100 seconds. (default in KaM)

TSK 15 uses autobuild AIs so it's not going to work so well unless we make a town for those AIs.

Making coop missions is a lot of work. (TSK 16 took me maybe 6-8 hours all up) At the moment I'll keep trying to add 1 new one with each release.
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tekK

Serf

Posts: 8

Joined: 15 Jan 2012, 11:03

Post 28 Jan 2012, 14:49

Re: Co-op missions

Are there any fan-made coop missions so far?
Because i can't waite to play more.
I have played all of the included coop missions with my brother and again with a friend
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Wesley762

Militia

Posts: 41

Joined: 06 Feb 2012, 12:04

Yahoo Messenger: Skype : DJ-Goldeneye

Location: Netherlands

Post 09 Feb 2012, 13:17

Re: Co-op missions

il be your voulunteer.
ive started a new personal
project to make all tsk missions 2 player coop with beefed up ai.
and alot of other adjusrments like map/scriptsvillages etc. but all lore friendly. im also not simply pasting another player in. i want both human player sides to be a whole diffrent experience. please visit my topic in map designs for current progress and info :D

- wesley762
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Kridge

User avatar

Crossbowman

Posts: 201

Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 09 Feb 2012, 16:21

Re: Co-op missions

Hello, I have an idea, and I'm able to create a rough version of it, but I don't know anything about scripting. The map's name's The Dark Lord. If you want to help: email me (rhaenon@gmail.com) or add me on msn (gruud@live.nl).

It'd be great to have some people that help me out, because i really havent got any time for the next fouple of weeks.
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caykroyd

Crossbowman

Posts: 228

Joined: 27 Nov 2011, 23:00

Location: Brazil

Post 09 Feb 2012, 18:36

Re: Co-op missions

Hello, I have an idea, and I'm able to create a rough version of it, but I don't know anything about scripting. The map's name's The Dark Lord. If you want to help: email me (rhaenon@gmail.com) or add me on msn (gruud@live.nl).

It'd be great to have some people that help me out, because i really havent got any time for the next fouple of weeks.
i still think you ought to make a map called "caykroyd" xD
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Kridge

User avatar

Crossbowman

Posts: 201

Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 09 Feb 2012, 19:03

Re: Co-op missions

Haha, I will think about it.
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Jochi

Woodcutter

Posts: 16

Joined: 09 Mar 2012, 18:09

KaM Skill Level: Fair

Location: Spain

Post 09 Feb 2013, 23:14

Re: Co-op missions

This proyect continue ¿?
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GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 10 Feb 2013, 10:26

Re: Co-op missions

no, might as well get deleted
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Jochi

Woodcutter

Posts: 16

Joined: 09 Mar 2012, 18:09

KaM Skill Level: Fair

Location: Spain

Post 10 Feb 2013, 11:24

Re: Co-op missions

But the maps that you have made​​, you are not going to rise ?
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GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 10 Feb 2013, 11:46

Re: Co-op missions

never made any, just keeping track of made co-ops
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 10 Feb 2013, 14:39

Re: Co-op missions

Hello, I have an idea, and I'm able to create a rough version of it, but I don't know anything about scripting. The map's name's The Dark Lord. If you want to help: email me (rhaenon@gmail.com) or add me on msn (gruud@live.nl).

It'd be great to have some people that help me out, because i really havent got any time for the next fouple of weeks.
Have you also skype? I could help at scripting.

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