As I already said earlier, I don't like the wool idea either. And I know the woolworkers house looks a lot like the tannery. That's why I don't like it. And I know there are pigs instead of sheep, because I haven't made the sprites yet. That'd be because you may not even like it, and I'm doing a lot of work for nothing. Anyway, I agree on the sheepfarmchain, but the monk and Paladin could be a pretty good idea. The way I would implent it:
Monastry (Cost: 5 timber/5 stone)
Trains:
- Monks (Cost: 1 chest of gold)
- Paladins (Cost: 1 horse, 1 sword, 1 shield, 1 armour, 1 monk)
Way of storing weapons: Like in the Barracks, but limited to a max. of 5 each.
So when filled completely, the Monastry would contain 5 horses, 5 swords, 5 shields, 5 armour, 5 monks.
In 1 Monastry, only 5 monks can live. When you create a second Monastry, you can create 10 monks.
The Monk: Not a military unit, lives in the Monastry.
The Monk is trained like a unit that is trained in school, only The Monk is trained inside the Monastry (when there's gold).
The Monk has to eat as any other 'villager' and needs to rest or sleep after he blessed some of the troops. Blessing the troops means that the troops will get a bonus ability, for example an archer would get +1 range for about 5 minutes. After 5 minutes, the troops are just like normal troops.
An other example: the Militia would get +1 attack (point or whatever it's called). After 5 minutes his powers fade away and he returns to normal.
This isn't written in stone, this can change, like almost everything
The Paladin: A religious military unit, trained in the Monastry.
Is as strong as the usual Knight, but has the ability to
turn enemies into allies/
charge as a Knight.
The Monk serves as a recruit for the Paladin.
But I think it shouldn't become a simulation of the time in which KaM was placed. We should be able to add ideas, wether they're realistic or not. I don't mean you should add submarines and planes, but in a minimalistic way it shouldn't be too realistic. However, that's a different discussion and I'm not going there. Anyway, these were just ideas that popped up in my mind, and I shared them with you, because you might like it, or you would see another way to use it. I'm not dictating any ideas. I'm brainstorming, and not because there HAS to be added something. It'd just be nice. Anyway, when we would implent a building that not everyone likes, then the ones that don't like it just shouldn't build it.
And making the sprites can be done with for example GIMP as well. I'm using Photoshop, but it is hard to draw new new sprites, without anything to base it on. So I always use (or try to use) an other building or unit that can serve as base. BUT, there's also the problem that some sprites change in a funny way, for example the ones that sit on horses sit different then lance carriers walk. So you can't just copy-paste it on there. And it takes ages to complete the complete folder of sprites, since for example the catapult has already 328 sprites only (I doubt about the 328, but my computer says I'm right, since they are counted by the pc, I think it's because of the dying animations of the catapult as well). The recruit has 64 sprites and a unit like the Knight has 96 sprites. Working non-stop you could complete a unit in about 1-3 days, but if can do max. 10-15 units a day, you need a lot of days, maybe even weeks. But when there's someone out there who would like to be able to learn some basics, and help out creating sprites, I would be pleased. I'm willing to help you out. Sprite editing isn't the only thing you can do when you use these programs, and I'll help you with anything I'm familiar with.