Post 30 Apr 2013, 09:39 by Ben
That is an interesting idea. No doubt you have played Stronghold, yes? Traps of that kind were all over that game. Stronghold was very suited for that kind of gameplay, unfortunately, KaM is not. The game is already pretty defensive, and adding traps or walls would only make it worse.
Lewin and I spent some time talking about things like this; though. See, in the beginning of the game, you are too vulnerable (1 militia can cause havoc to your base, block your barrack, and make you lose). Traps like this might help enable players to play without peacetime; which would be very interesting and fun in my opinion.
I used to spam this forum so much...