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Re: Official KaM Remake Bugs topic

PostPosted: 14 Feb 2015, 00:28
by Ben
I have a bug with the (paraphrase)"...encountered a consistency check. This is a known error... do you want to continue playing." It happened when we returned to lobby, so the replay doesn't work after that. If you'd like, I can provide the replay.

Re: Official KaM Remake Bugs topic

PostPosted: 14 Feb 2015, 00:51
by Killer!!
Nice to see you make a topic of this, I've had this problem sometimes aswel, I don't know what is but it's frustrating :/

Re: Official KaM Remake Bugs topic

PostPosted: 18 Feb 2015, 22:43
by RandomLyrics
Script
Actions.GroupBlockOrders(group, true) interrupts Actions.GroupOrderStorm(group)

Re: Official KaM Remake Bugs topic

PostPosted: 23 Feb 2015, 14:27
by RandomLyrics
Script
ClosestHouse - doesnt returns hosues that are under construction. maybe add varible ClosestHouse(p, type, x, y; finished: boolean)?

Re: Official KaM Remake Bugs topic

PostPosted: 26 Feb 2015, 13:40
by thunder
Hello!
Please could you help to me save this MAp project to me?
Seems under the saving process the file damged and unfortunately in this phase of editing the map i dont have sexond copy.
Anyway I had to restart the Pc also becasue freezed out when I tried to save it:S
Is there any chance to save my great mapsketch?
Thnk you!
t

Re: Official KaM Remake Bugs topic

PostPosted: 26 Feb 2015, 19:38
by Nibo The Destroyer
Hehe damn.. U forgot the nr. 1 rule on pc's.. Save everything and make copies:P
Happend to me a lot when i had to do projects for school/work ^^

Did u put a lot of time in it already or not??

Re: Official KaM Remake Bugs topic

PostPosted: 27 Mar 2015, 10:46
by Michalpl
I recomend you to post bugs here for easier managment of bugs https://github.com/Kromster80/kam_remake/issues

Re: Official KaM Remake Bugs topic

PostPosted: 18 Apr 2015, 17:52
by Soldado con espada
(I don't have a github account)

I am playing against AI and I chose a light blue colour to play. However, one of my enemies has the exact same colour!
Does this mean that I can only play being red? :(

Re: Official KaM Remake Bugs topic

PostPosted: 18 Apr 2015, 23:15
by Ben
(I don't have a github account)
Don't listen to Michalpl's recommendation. I have no idea why he said that. You're fine to post bug reports here.

Anyway, that's not really a bug. If an enemy has a color, you can't really take it. You can take some other color...doesn't have to be red :P

Re: Official KaM Remake Bugs topic

PostPosted: 18 Apr 2015, 23:32
by Soldado con espada
(I don't have a github account)
Don't listen to Michalpl's recommendation. I have no idea why he said that. You're fine to post bug reports here.

Anyway, that's not really a bug. If an enemy has a color, you can't really take it. You can take some other color...doesn't have to be red :P
Alright, I just thought that the game would not assign the colour I'm using to an enemy xD.

Re: Official KaM Remake Bugs topic

PostPosted: 13 May 2015, 14:18
by shoginc
Hi everyone! I would like to run the game in my netbook, Acer D270. It has an Intel GMA3600 graphics card, with OpenGL 3.0 support. But when I start a game, it has the following error. In the game menu everything is OK. What would be the problem? I tried reinstalling the graphics driver and the DirectX Runtime too.
Névtelen.png

Re: Official KaM Remake Bugs topic

PostPosted: 13 May 2015, 14:42
by Krom
Looks like the bug in OpenGL drivers. Can you update GPU drivers once again? Maybe use older version, which could be more stable.

Re: Official KaM Remake Bugs topic

PostPosted: 13 May 2015, 14:53
by shoginc
Is it possible, that there's a bug in the driver, this graphic card has a very buggy driver. I istalled the newest driver, but I tried older ones too.
Can I force somehow the game to use older OpenGL versions?

Re: Official KaM Remake Bugs topic

PostPosted: 13 May 2015, 15:06
by Krom
I'm afraid not.

Re: Official KaM Remake Bugs topic

PostPosted: 19 May 2015, 08:56
by Tiank
Not sure if it's really a bug, it just seems weird to me, that ranged units won't take aim at citizen in range after they've destroyed a building. It happens only, when their facing direction before attacking the building was opposite of direction they shoot at building. Just as they "remember" they first facing direction and don't shoot even though they are facing citizen's direction.

Here's example:
Aim bug.7z
Before attacking weapon workshop they are facing left. Before attacking mill they are facing right.