Impressions of multiplayer tactics
PostPosted: 26 Dec 2011, 18:37
Hello Everyone
I'd like to write down my impressions about multiplayer. Since the remake is playable and great, i started thinking about strategies that i can use. I'm not the very best player, but i think that the game balance isnt really good in PvP. It's not that bad but i think some changes would make the game more fun.
Most of the players use xbows combined with some meele untis for example pikeman or milicia. It is the easiest and best working composition. I think the other mixies ar not that good. They cannot deal with the xbows. If i want to deal with ranged units properly, i have to make cavarly, but this takes too much investment, so we cannot afford it and we wont have enough ranged or meele untis. So now i can say that xbows arent the supporting units, they are the main army, and the few meeles are the support, cause the player who has the more ranged and can kill the support (meele) is the winner most of the time in direct engangements. Of course u can flank the enemy and some of the units can charge but because the game is slow and u can see everything, its almost never happens. So i want to say that we dont have too much strategic choices, just one working thing.
I dont know other people opinion, but as for me if i could use more options the game would be more fun.
To start making suggestions first some nerf on the xbows (or the whole ranged units) would be good, to make meele more important. Second there could be an option which could make our recruited axeman and swordsman to become cavarly (if we have enough horses) so if the enemy has a lot of ranged we could make cavarly much easier. Third we could make a thing what can fortify our meele to become less vulnerable to ranged attacks. It has to be a new building and it would need iron and 1 or 2 woods (so its not that easy to make cause those have to use iron who has only leather army too). And as i suggested before it could be done with recruited armies too. With theese changes u would have some option to deal with the xbows or crossbows and everyone have to make more meele units.
Other main suggestions are about sieges. When someone is attacking another town they have to use xbows or achers to deal with towers. Its not very good. Maybe we could bring back the catapult that can only attack buildings.
With theese changes more game would be longer and it wouldnt end in the first engangement.
There is another thing. In the last game one of my alliance had an idea so when he found his enemis iron, he built mines there so the opponent couldnt build an army from iron. Unfortunatley his main strategic was about using leather units, so it didnt work well but with it u can easily get ahead so a zone would be good where u cannot build in peacetime.
The last thing is that a little change in leather would be good, cause making leather units arent fast enough cause u can make iron units just as almost as fast as leather. So for example a bit faster pig raising would be better.
I'd like to write down my impressions about multiplayer. Since the remake is playable and great, i started thinking about strategies that i can use. I'm not the very best player, but i think that the game balance isnt really good in PvP. It's not that bad but i think some changes would make the game more fun.
Most of the players use xbows combined with some meele untis for example pikeman or milicia. It is the easiest and best working composition. I think the other mixies ar not that good. They cannot deal with the xbows. If i want to deal with ranged units properly, i have to make cavarly, but this takes too much investment, so we cannot afford it and we wont have enough ranged or meele untis. So now i can say that xbows arent the supporting units, they are the main army, and the few meeles are the support, cause the player who has the more ranged and can kill the support (meele) is the winner most of the time in direct engangements. Of course u can flank the enemy and some of the units can charge but because the game is slow and u can see everything, its almost never happens. So i want to say that we dont have too much strategic choices, just one working thing.
I dont know other people opinion, but as for me if i could use more options the game would be more fun.
To start making suggestions first some nerf on the xbows (or the whole ranged units) would be good, to make meele more important. Second there could be an option which could make our recruited axeman and swordsman to become cavarly (if we have enough horses) so if the enemy has a lot of ranged we could make cavarly much easier. Third we could make a thing what can fortify our meele to become less vulnerable to ranged attacks. It has to be a new building and it would need iron and 1 or 2 woods (so its not that easy to make cause those have to use iron who has only leather army too). And as i suggested before it could be done with recruited armies too. With theese changes u would have some option to deal with the xbows or crossbows and everyone have to make more meele units.
Other main suggestions are about sieges. When someone is attacking another town they have to use xbows or achers to deal with towers. Its not very good. Maybe we could bring back the catapult that can only attack buildings.
With theese changes more game would be longer and it wouldnt end in the first engangement.
There is another thing. In the last game one of my alliance had an idea so when he found his enemis iron, he built mines there so the opponent couldnt build an army from iron. Unfortunatley his main strategic was about using leather units, so it didnt work well but with it u can easily get ahead so a zone would be good where u cannot build in peacetime.
The last thing is that a little change in leather would be good, cause making leather units arent fast enough cause u can make iron units just as almost as fast as leather. So for example a bit faster pig raising would be better.