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Official KaM Remake Bugs topic

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Lewin

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KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

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Location: Australia

Post 24 Dec 2011, 01:47

Re: Official KaM Remake Bugs topic

1) I fixed the Jagur mistakes, thanks.
Actually the old translation was "Planta y tala" / "Sólo planta"
I changed it to "Sólo tala". Is that correct? Would cortar be better? (they should both be the same either way)

2) 3 is useful for debugging (it used to be 6 actually) so I think we'll leave it. Sometimes we need to go back a few minutes to see why a crash occurred. (the cause could be a few minutes ago)

3) Okay we'll add a way to delete multiplayer saves somewhere, it's on the list.
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Jeronimo

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Knight

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Joined: 24 Feb 2011, 23:00

Post 24 Dec 2011, 14:15

Re: Official KaM Remake Bugs topic

Yes, I read again in the game... it would be "Sólo tala". :D
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Lewin

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KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 24 Dec 2011, 14:27

Re: Official KaM Remake Bugs topic

Yes, I read again in the game... it would be "Sólo tala". :D
Okay it'll be like that in the next release :)
Thanks again for correcting this.
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 27 Dec 2011, 16:41

Re: Official KaM Remake Bugs topic

Topic locked, new release r2736 bugs are in a new topic.

@Tom: Can you please unpin it and pin fresh one? TIA :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

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