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Unit Range
PostPosted: 19 Nov 2011, 19:53
by Yeti
Does anyone know the ranges (number of squares they can fire) of towers, bowmen, and crossbowmen?
PostPosted: 19 Nov 2011, 21:03
by Siegfried
Archers have 10 tiles if i remember correctly. There were some pictures floating around the forum. You could find them on the castlesand google code page.
I think towers have 5 tiles.
But these values could be wrong, they come out of my old and forgetful brain

PostPosted: 20 Nov 2011, 01:54
by Yeti
Archers having twice the range of towers doesn't sound quite right to me, but I could be wrong.
PostPosted: 20 Nov 2011, 02:01
by Shadaoe
I think you shot more far with a bow than by launching a stone :p
PostPosted: 20 Nov 2011, 02:08
by Yeti
No one's questioning that.

PostPosted: 20 Nov 2011, 03:58
by Lewin
Comments from the KaM Remake code:
- Code:
Archers:
Max: //KaM: Unit standing 10 tiles from us will be shot, 11 tiles will not
Min: //KaM: We will shoot a unit standing 4 tiles away, but not one standing 3 tiles away
Towers:
Max: //KaM: Unit standing 6 tiles from us will be shot, 7 tiles will not
Min: //In KaM towers have no minimum range, they will shoot any unit less than the range[/quote]
HOWEVER, there is a strange thing about archer ranges in KaM: Certain direction can shoot 1 tile further than others! I can't remember what these directions are but you may remember noticing in the game that sometimes your archers would not shoot back at the enemy during a face off, and this is the reason. I don't know whether these ranges we used in the Remake are the 1 tile extra or not, it was a long time ago that we measured them.
The Remake uses the same range for all directions because the way KaM does it just seems confusing.
PostPosted: 20 Nov 2011, 11:08
by Yeti
I didn't realise the actual game had that strange quirk. Thank you for the values.

Re: Unit Range
PostPosted: 17 Dec 2011, 19:38
by Jeronimo
Hey Lewin... its from South towards North: The ranged units seems to have +1 Hex distance.
Thats why Xbowmen situated at bottom were sure killers.
If you were at top of screen, you would be in disadvantage.
I had a duel game with ICE (using game-ranger).
I want serious Tournaments!!
Re: Unit Range
PostPosted: 18 Dec 2011, 03:54
by Lewin
Hey Lewin... its from South towards North: The ranged units seems to have +1 Hex distance.
Thats why Xbowmen situated at bottom were sure killers.
If you were at top of screen, you would be in disadvantage.
I had a duel game with ICE (using game-ranger).
I want serious Tournaments!!
Thanks for the information. I don't see any reason why it should be like that, it would just mean that players won't want to be at the top of the screen in multiplayer. So in the KaM Remake archers will have the same range from all directions.
You shouldn't need to use game-ranger with the KaM Remake, we have our own master server to coordinate games. And there is a
tournament thread in the KaM Remake section of the forum, you can register there.
Cheers,
Lewin.