Official KaM Remake Ideas topic
Yeah, I thought it would be difficult no worries!
Re: Official KaM Remake Ideas topic
@Krisdw: This is controlled by overall pathfinding mechanics. When unit walks out he builds his path in advance, even to the farthest place on the map. If unit encounters an obstacle, he tries to build a path around it. But how do we let unit to look for better paths? Straightforward approach would be too wasteful (trying to re-build a new path every N tiles).
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
Re: Official KaM Remake Ideas topic
@Dicsoupcan: Kind of, if a Serf gets stuck for several seconds, after trying to walk around and swap places, he will rebuild a route.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Re: Official KaM Remake Ideas topic
A little request: could we please be able to set Storehouse's delivery settings before it is completed?
Or could it at least start by default with delivery disabled?
I don't think that giving it the settings of another Storehouse solves the problem: if I'm building a new Storehouse, it isn't because the other ones are full: it is because I want it to do something different.
Also, could we please get that when we right click a ware in the Storehouse or in the Barracks it flags it as "to be removed from the store", and then it behaves like the Market?
(That is, wares flagged this way are brought to any other building, for example another Storehouse, that will accept them, and the flag is ignored instead if no other building would accept them?)
This would make it possible to move an already existing Storehouse without having to either lose or use its contents...
Or could it at least start by default with delivery disabled?
I don't think that giving it the settings of another Storehouse solves the problem: if I'm building a new Storehouse, it isn't because the other ones are full: it is because I want it to do something different.
Also, could we please get that when we right click a ware in the Storehouse or in the Barracks it flags it as "to be removed from the store", and then it behaves like the Market?
(That is, wares flagged this way are brought to any other building, for example another Storehouse, that will accept them, and the flag is ignored instead if no other building would accept them?)
This would make it possible to move an already existing Storehouse without having to either lose or use its contents...
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"
Re: Official KaM Remake Ideas topic
I like Esthlos' idea about making another Storehouse delivery set to default, that would be cool .
Also, I've got an idea: a message for Farmer, something like "Your Farmer can't find/reach any fields, that he can work on". Sometimes in a hurry, a player can forget about making fields for Farm and then Farmer just looks around and does nothing, which is a waste of time. Having a message like that would be really useful. It can be added for Vine Farms as well.
Also, I've got an idea: a message for Farmer, something like "Your Farmer can't find/reach any fields, that he can work on". Sometimes in a hurry, a player can forget about making fields for Farm and then Farmer just looks around and does nothing, which is a waste of time. Having a message like that would be really useful. It can be added for Vine Farms as well.
Without honour, victory is hollow.
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Re: Official KaM Remake Ideas topic
A little request: could we please be able to set Storehouse's delivery settings before it is completed?
Or could it at least start by default with delivery disabled?
I don't think that giving it the settings of another Storehouse solves the problem: if I'm building a new Storehouse, it isn't because the other ones are full: it is because I want it to do something different.
Also, could we please get that when we right click a ware in the Storehouse or in the Barracks it flags it as "to be removed from the store", and then it behaves like the Market?
(That is, wares flagged this way are brought to any other building, for example another Storehouse, that will accept them, and the flag is ignored instead if no other building would accept them?)
This would make it possible to move an already existing Storehouse without having to either lose or use its contents...
Also, I've got an idea: a message for Farmer, something like "Your Farmer can't find/reach any fields, that he can work on". Sometimes in a hurry, a player can forget about making fields for Farm and then Farmer just looks around and does nothing, which is a waste of time. Having a message like that would be really useful. It can be added for Vine Farms as well.
I used to spam this forum so much...
Re: Official KaM Remake Ideas topic
Some ideas
1. button to disable "mining" for stonemasion, woodcutter, all mines etc. , because I sometimes need to replace some of them and there (inside of house) are a lot of ressources...So I dont want to lose it.
2. In game settings menu checkboxes - show storehouses , castle (maybe more) for ally player - so ally can view how many ressources teammate has, when click on storehouse/castle.
3. In statistics graph in the legend can be show how many ressources you produced (fe stone graph ends a little upper than 500 horizontal line - in legend can be - stone (511) for every players ... same can be in other graphs...also in SP
Thanks for opinion,
šmoula
1. button to disable "mining" for stonemasion, woodcutter, all mines etc. , because I sometimes need to replace some of them and there (inside of house) are a lot of ressources...So I dont want to lose it.
2. In game settings menu checkboxes - show storehouses , castle (maybe more) for ally player - so ally can view how many ressources teammate has, when click on storehouse/castle.
3. In statistics graph in the legend can be show how many ressources you produced (fe stone graph ends a little upper than 500 horizontal line - in legend can be - stone (511) for every players ... same can be in other graphs...also in SP
Thanks for opinion,
šmoula
Former Site Admin
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Joined: 08 Jan 2009, 23:00
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Re: Official KaM Remake Ideas topic
Could we have Readme PDF for campaigns just like we do for some complicated script missions? I think this would be very nice for adding back story and cast of characters for campaigns. I see campaign makers are trying to do this in the first mission of their campaign, but there isn't much room to do it and that's not the appropriate place to do it either.
Also, did we ever get a possibility to play video clips before missions? It was suggested before but I don't know of its status.
Also, did we ever get a possibility to play video clips before missions? It was suggested before but I don't know of its status.
I used to spam this forum so much...
Re: Official KaM Remake Ideas topic
@Smoula:
1. We have plans for "evacuate wares" button, that should cover that I guess.
2. Perhaps direct peeking into other ally players store/castle is simpler?
3. It's hard to fit more info into the same limited space.
@Ben: We have tackled video playback just a bit. It's a whole new area with a lot of work to do, which seemed to add little in older days, when there were important tasks.
1. We have plans for "evacuate wares" button, that should cover that I guess.
2. Perhaps direct peeking into other ally players store/castle is simpler?
3. It's hard to fit more info into the same limited space.
@Ben: We have tackled video playback just a bit. It's a whole new area with a lot of work to do, which seemed to add little in older days, when there were important tasks.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Re: Official KaM Remake Ideas topic
How about blocking zoom out on mp with open gl lower than 3
Former Site Admin
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Re: Official KaM Remake Ideas topic
No, because if a lagging player wants to make a snapshot after the game is over, how will he be able to do so? Maybe he is playing on a LAN or with friends who don't mind his periodic zooming out? Blocking the trolls' zooming will just take away zooming for all, and trolls will resort to other nasty tricks to ruin your day. With the return to lobby feature, laggy zoomers can be quickly booted from the game.
I used to spam this forum so much...
Re: Official KaM Remake Ideas topic
How about blocking zoom out on mp with open gl lower than 3
Re: Official KaM Remake Ideas topic
How about auto decorate tiles with objects and options for it Trees stone flowers stone etc with a draw tool
Re: Official KaM Remake Ideas topic
i do not think that is a good idea. it ruins a part of what mapmaking is: making your own maps. such draw tools will not produce in a long shot the quality of object placement over placing it yourself. these tools will often be use dby lazy mapmakers who want to mass produce maps which then will have low quality.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Re: Official KaM Remake Ideas topic
I just put my idea here one more time, because it looks like noone noticed it, or maybe I just didn´t read what the develeopers think about it.
In Multiplayer it should be: Check if there is enough space in room X =then=> Enter Password. (Password right,enter / Password wrong,ask again for password).
Right now it´s pretty enoying, if you just wanna join a popular room and put the 10 letters long Password in, just to get the message, that the room is already full
In Multiplayer it should be: Check if there is enough space in room X =then=> Enter Password. (Password right,enter / Password wrong,ask again for password).
Right now it´s pretty enoying, if you just wanna join a popular room and put the 10 letters long Password in, just to get the message, that the room is already full
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