we gonna have objectives in multiplayer games?
Eventually yes. For now the only objective available is kill your enemies.
No no .. Lewin see this ideas :
Ideas for multiplayer:
1. [Capture the Flag] Set in 3 locations on the map flags. Players with the soldiers "took over" to control them. (the same pattern as in Battlefield Play4Free). Points are counted by the scoring Teams (The more flags the team has acquired the faster points are counted), which earns the winning team was the first 1000 points. (options points: 100,200,500,1000,2000). Graphic need to do two posts that served as a graphic to show the advantages of teams.
2.[Economy Battle] Collect the player or team, for example, 500 pieces of bread. The winning team which accumulates more rapidly. To increase the attractiveness of adding table games to the amount already accumulated loaves of bread by the players / teams.
3. [Killing Spree] Team or player get the raw materials (eg, 1 piece wood, stone, gold) for killing the enemy. This will ensure that the game will be more dynamic.
4. [Big Battle] Players will be able to recruit the army at the time when the weakest player accumulates in his stronghold 100 ready troops. (Of course better players at the same time they can have more troops ready) This option will "protect" players who have been attacked while he had no army.
5. [High Time] Every 3 minutes players get 5 pieces, raw materials (selected randomly)
6. [Defender] Players are divided into 2 teams. One of the teams will defend, the second attack (after 50 minutes of play) for 20 minutes. When you win or lose the conversion takes place. (need to created specific maps for this type of game)
7. [sword or crossbow] Players are divided into 2 teams. One of the teams playing only archer and Crossbowman units, the second team Axeman, swordfish
8.[Kingdom] Recruited for each soldier, the player gets a piece, random material.