Personally I would like Entree to be the menu music. That's how it originally was, right?
Just checking that we're talking about the same tracks: (names from the English translation anyway)
Spirit
Entree
I have never heard of Entree playing first. (it is track number 16, Spirit is number 1 on my CD) Please confirm that's what you meant.
I thought I'd post my opinion after some other people so as not to influence anyone. In my opinion EVERYONE would turn the music off after the 27th repeat of Spirit while waiting in the lobby. It is not designed to be background menu music, it's too short, melodic and repetitive. Sure I know that all KaM music is a bit annoying, but it would be 1000x more annoying just repeating one 1:32 track. Even without the multiplayer lobby to consider, sometimes I minimise KaM or walk away from the computer. If Spirit keeps playing over and over it would drive me crazy. So option 1 is out for me.
I dislike the idea of stopping the music. It seems inconsistent and means that most of the time the menu will be silent (especially the multiplayer lobby) then the music suddenly starts again when you begin a game. The music should keep flowing continuously the whole time IMO. So option 2 is also out for me.
To be honest I don't see anything "wrong" about hearing other tracks on the menu. I would also HATE it if, when I quit a game, the music I was half way through stops and returns the Spirit. (which would be the case if we have distinct menu music as in options 1 and 2) I remember in KaM after finishing a mission and returning to the menu, the same music kept playing. (on pause during videos though)
Krom disagrees, he thinks we should have distinct "game" and "menu" music because most other games do. But I'll let him put forward his own arguments.
Please everyone explain your points of view.
Lewin.
P.S. I do think the music should stop during videos and probably on the campaign story screen because it would be hard to focus on the narrators voice with music over the top.