Hi,
Thanks for your quick reply, both of you.
Take a look at here:
viewtopic.php?f=6&t=458&hilit=animation
You can create a map in KaM Editor and make it completly flat, then take a screenshot from it. That could work too.
Or please be more specific on effect you want to achieve, since your story is controversial at parts

@Krom:
Uhm, yeah sorry for the controversial parts, I was still developing the idea in my head and came up with some new stuff, overwriting the old stuff. Sorry, again. I know I can use the KaM Editor, that was my first idea. But I then realised, as far as I know, there's no version for Mac, so I wouldn't be able to do so. So I thought I could use Photoshop to create the maps. Then I realised that would be a very difficult thing to do, since Photoshop is just some 2D editor. So leveling terrain would be very hard. And the link in the topic you linked me to, leads to your news section. What I meant, is that I need the tiles, in some that can be used in photoshop to copy-paste on the big map. So I will manually do what your Map Editor does automatically, like transitions, trees, trunks, rocks, mountains (and so on). But to do so, I need the tiles. Like a spritesheet, or as individual 'sprites"
If you want to convert a KaM .map file into a .BMP file you can use my tool
Map2Bitmap. There is a version for 16x16px tiles and 40x40px tiles and one for the minimap. It can even render the trees and other objects on the map. (optional) You need to pass it some parameters and it will make the bitmap for you. You can then load this into Game Maker. It would allow people to make their own maps easily and use the original ones, you can just include Map2Bitmap with your release and when loading a level it uses it to make an .
Thunderwolf used this for his KaM Mission editor written in Game Maker and it worked well for him.
EDIT: I just realised you're using Mac and Map2Bitmap is only compiled for Windows. However I am pretty sure I can help you compile it on Mac, Lazarus works fine on Mac and that's what I wrote it in. There shouldn't be any OS calls so it wouldn't be hard. If you're interested let me know and I can help you with it. But if that's not what you had in mind I'm not offended

@Lewin
That Map2Bitmap is a very nice tool, but indeed it's only for Windows. Which is logical. Knights and Merchants runs only on Windows, so why make a Mac version? Makes perfect sense to me. But I haven't heard of Lazarus yet. So I'm interested. Don't forget I'm totally new at this advanced (regarding my experience) stuff. But I'm willing to push my brain to understand it.
And I'm thinking to change the scrolling shooter part, because that would become different when units start to fight. The units would stop, but the background would go on. That'd look quite stupid, right? So instead of going that way, I'm thinking about making a "remake", but extremely simplified, only concerning the fighting part. Maybe town-defense and town-attacks missions, but that's way further away. First, I need to start working on the select & command/send part, because I have this idea how to make a spot on the map like a button, without seeing it, but I have no idea how I should command the "team" to go to the selected location. Maybe Thunderwolf could help me out a little, because Game Maker itself isn't very different regarding the Mac and Windows version. I will ask him, if he could help me out with some basic things, on which I can base the game. Then I can start working on the parts that are a lot harder to execute. And in the near future, I might buy the full version of Game Maker, so that every Mac user is able to play it, without using Game Maker as executable. But don't expext the Mac version to be as good as the awesome KaM Remake, that's just impossible. At least in the upcoming year(s).
I think it'd be awesome if there was a full version for Mac and Windows, including the Map Editors, Mission Editors, KaM Editors, and so on. But that's not going to happen for some long time. First this, then the rest might follow. As far as I know (nothing), might Game Maker refuse to do this advanced stuff. But we'll see that in a couple of years. So first, try and create a succesful system that'd be able to do the essentials of Knights and Merchants.
Since there will be holidays waiting for me on Wednesday at 10h00 (Dutch Timezone), I can make some decent start. Again, don't expect to much, it may sound great,
but it may not even work.
Thanks,
Kridge