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Knights and Merchants in 3D

PostPosted: 16 May 2011, 15:17
by Lowenburg
Just for fun I?m working on the Carpenter House to rebuild it
with Blender.
As I analyzed the original carpenter bitmap I recognized you really
need fantasy to create a nice 3D model based on the 2D original. :D
(this building is little unreal... :) )
I know it is impossible to recreate the original character in 3D I just want
to have some fun.



Regardless of that I like to know your opinion about translating KaM into 3D ?

PostPosted: 17 May 2011, 13:13
by xzaz
Fun is what i'ts all about! I reckon if they create that building it will collapse?

PostPosted: 18 May 2011, 18:57
by Krom
Looks fun, well done :)
We didn't tested yet, but maybe we can combine 2D and 3D in KaM Remake someday.. )

PostPosted: 19 May 2011, 16:37
by Kridge
Continu on it!


PostPosted: 05 Nov 2011, 21:17
by pawel95
Looks, good. I can only "play" with blender..when I build cars, for Most wanted..but for KaM.. Repect!

PostPosted: 06 Nov 2011, 00:30
by Ben
Nah, I don't like 3D RTS games. It seems to take away from the game play.

PostPosted: 06 Nov 2011, 10:02
by Krom
If you center the game about the fact its being #D - yes, gameplay suffers. But if you use 3D only as a tool to achieve better gameplay - all is cool :)

PostPosted: 06 Nov 2011, 16:59
by Lewin
Often 3D feels unnecessary in RTS games. Most of the time 2.5D works fine, e.g. Empire Earth hardly looks better than age of empires (in many places it looks worse IMO) even thought it is 3D and AOE is 2.5D like KaM.
I don't really see a need for it in KaM.

PostPosted: 06 Nov 2011, 17:56
by Krom
One major advantage of 3D is that you need only 1 model and one texture per unit - after that the unit can walk in any direction and perform any activities at 60fps. As long as his skeletal rigging allows. In traditional 2.5D game like KaM - we need hundreds of sprites just to make few activities at 8 fixed angles and 10 fps.

I would love to test some 3D models within Remake, with fixed perspective and etc.. but thats gonna wait till next year or even longer.

PostPosted: 06 Nov 2011, 18:31
by pawel95

I would love to test some 3D models within Remake, with fixed perspective and etc.. but thats gonna wait till next year or even longer.
Yes Krom, I think this is a good time! Because now you could concentrate on KaM fix the bugs... And if it is working good and the game is still better as it is now(now it is very good,too. :D) Than I would say you can put in what your dreams says :D

Re: Knights and Merchants in 3D

PostPosted: 28 Dec 2012, 05:48
by Krom
There's an interesting topic at Russian site about making "art 3D" from "standard 3D". Example in question is a background for a quest game, but many of the steps are good for KaM 3D too. There are many pics that spak for themself. Check it out :)