Page 1 of 1
Near-edge-of-map walking on cliffs
PostPosted: 11 Sep 2010, 01:39
by Ben
So when you use Kroms map editor and you make a cliff (no mountain terrain) units can over the squares that are adjacent to the edge of the map. Is there a workaround to this? probably not, but it's worth trying, right?
PostPosted: 11 Sep 2010, 12:22
by kuba11100
Yes, use Qage's map editor and place object 61 on that fields.
PostPosted: 12 Sep 2010, 11:50
by harold
Does Krom know this? It sounds like a bug.
PostPosted: 12 Sep 2010, 16:36
by The Dark Lord
You must be using an old version of Krom's map editor. This bug was solved long time ago.
PostPosted: 14 Sep 2010, 14:13
by Ben
It used to happen with mountain tiles, but then it was fixed. It still happens with hills though.
PostPosted: 27 Sep 2010, 19:46
by Danjb
If you mean just a raised bit of grass then surely it's passable by default unless you make it impassable?
PostPosted: 29 Sep 2010, 09:52
by Lewin
If you mean just a raised bit of grass then surely it's passable by default unless you make it impassable?
No, sloped tiles of any terrain that can usually be walked on will become blocked automatically by KaM if the slope is too great. If they are sloped a medium amount they will be able to be walked on but not able to be built on. If they are only sloped a little bit they can be walk and built on.
Lewin.