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Near-edge-of-map walking on cliffs

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Ben

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Post 11 Sep 2010, 01:39

Near-edge-of-map walking on cliffs

So when you use Kroms map editor and you make a cliff (no mountain terrain) units can over the squares that are adjacent to the edge of the map. Is there a workaround to this? probably not, but it's worth trying, right?
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kuba11100

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Post 11 Sep 2010, 12:22

Yes, use Qage's map editor and place object 61 on that fields.
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harold

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Post 12 Sep 2010, 11:50

Does Krom know this? It sounds like a bug.
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The Dark Lord

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Post 12 Sep 2010, 16:36

You must be using an old version of Krom's map editor. This bug was solved long time ago.
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Ben

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Post 14 Sep 2010, 14:13

It used to happen with mountain tiles, but then it was fixed. It still happens with hills though.
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Danjb

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Post 27 Sep 2010, 19:46

If you mean just a raised bit of grass then surely it's passable by default unless you make it impassable?
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Lewin

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Post 29 Sep 2010, 09:52

If you mean just a raised bit of grass then surely it's passable by default unless you make it impassable?
No, sloped tiles of any terrain that can usually be walked on will become blocked automatically by KaM if the slope is too great. If they are sloped a medium amount they will be able to be walked on but not able to be built on. If they are only sloped a little bit they can be walk and built on.
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