Water Animation
I've been investigating how the water animation is build from the original files. Harold told me that on the original kam site they say its Palette Rotation. So I started looking into how different palette's influence the position of the water in the tiles.
This is how I found this out:
When using General Palette the water position is default.
When using Unused Palette 1 the water position changes, but the land position doesn't. (So this is another frame)
Same happens when using Unused Palette 2 and 3.
So we have 4 different frames then, but the original KAM uses 8.
So there should be a few more palette's around that we haven't found.
Anybody wants to share their info or help with the investigation?
Calsmurf2904