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Ben

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Post 08 Oct 2009, 01:21

Bug

I found a bugs that I don't see metioned very often and would like some help with them. Sometimes if you place a road, the blueprint dissapears. If you keep clicking it will stay, but the alborer won't get the stone. I saw this once between the bottom of one of my maps and a mountain (I was tring to build a gold mine). Does anyone know how I can fix this?

I had a lot more to metion but I forgot them all :roll: oh well maybe some other time.
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Warrior

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Post 02 Nov 2009, 19:51

@Ben: This sometimes happens even if no mountains lay near the road to be constructed. I experienced this at level 5 (TSK) on an absolutely smooth field.

Well i'm also here to share some more bugs with you.

I always experienced that units of town hall, if they exceed a number, make the application react slower and slower to unit operations, I mean operations of all units, including the traditional TSK-ones. This slowness becomes so unbearable in a short time that I lose many more people against a given amount of enemies than normally, for I can't assimilate so fast to speed changes as a computer.

If you mark a fund of a building before you set the roads "under" and even a part of the base is already buried then serfs don't get around the place of the building but heading straight towards the freshly-buried roads, which causes the carried stone get lost, as it cannot be transported through buried parts of the foundament.

One more bug more to have fun than to learn:
Once or twice happened that my brand-newly trained farmer or recruits left for the enemy's area instead of my proper building, thus getting lost, and once this bug started to work, it kept on till restarting the mission.
I remember level 7 and 9 (the old ones) connected to this.

EDIT: some spelling errors were corrected.
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Ben

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Post 08 Nov 2009, 01:38

Gyula Wrote:
I always experienced that units of town hall, if they exceed a number, makes the application react slower and slower to unit operations, i mean operations of all units, including the traditional TSK-ones. This slowness becomes so unbearable in a short time that I lose many more people against a given amount of enemies than normally, for I can't assimilate so fast to speed changes as a computer.
This is one of the most annyoing bugs in TPR. Due to this you can't use the Town Hall. Strangly, it's not the unit themselfs, but the act of training them. If you start with them, the game works fine. I don't use Town Hall much anyway, since you can't train a whole formation of troups at once, thus leading to having only half of your soldiers being hungry.

Again, Gyula Wrote:
Once or twice happened that my brand-newly trained farmer or recruits left for the enemy's area instead of my proper building, thus getting lost, and once this bug started to work, it kept on till restarting the mission.
I remember level 7 and 9 (the old ones) connected to this.
I remember this happening in mission 7 TSK. This bug happens on the original TSK, too. I don't remember having problems with mission 9 in the original game, but in the TPR version, the eastren enemy in mission 9 wouldn't make their town nearly as large and not nearly as strong. Also they didn't connect their with the big northern town. I think that they had a more detailed build plan but this was lost when turning TSK into TPR.

I got myself another weird bug. I was testing a mission and KaM shut off when I started it. I got really angry when I tried lots of diferen things so I treid this, even though I was sure it wouldn't work: I deleted all the soldiers on the map. Strangly, it worked and after I placed them again, it still worked. Could overlaping soldiers have casued this? I have had overlapping soldiers before but the game still ran...Any ideals why this happened?
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Post 08 Nov 2009, 10:57

in the TPR version, the eastern enemy in mission 9 wouldn't make their town nearly as large and not nearly as strong. Also they didn't connect their with the big northern town.
For me they did both of these! I just let the eastern town grow from interest in how they form their village and they had even had a stable when I stopped keeping them from my weapons :) they also had connected their town to the empire in the north-east.
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Ben

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Post 08 Nov 2009, 18:17

Did they do this in TPR? Strange that it should work for you (if you are using TPR). What version do you use?
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Post 08 Nov 2009, 19:54

Normally I use 1.58 UC Hungarian but that time I played on 1.58 SR2 English. I remember changing my color to violet just for fun, and I used to make all settings like this for the latter-said version because mission editor was assigned to its folder (and because Hungarian edition works wrong if I use messages in my own missions as its LIB file doesn't have the same character encoding as English).
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