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Alpha 12 wip builds

PostPosted: 01 Oct 2023, 10:18
by Krom
Let's post some wip build links here too )

Re: Alpha 12 wip builds

PostPosted: 01 Oct 2023, 10:18
by Krom
Alpha 12 wip r13793
+ Fixed error on loading savegames
+ Fixed training progress to be 0 if unit training was done or cancelled
+ Fixed piling up of wares in Tavern when ware distribution was changed
+ Added tavern wares display
+ Animated tavern sign
+ Fixed wood/stone house building materials being on top of each other for many houses

https://release.knightsprovince.com/ind ... XPA8SrYGMR

Re: Alpha 12 wip builds

PostPosted: 02 Oct 2023, 16:42
by Krom
With Alpha 12 release approaching, smaller changes are being made and main focus goes towards bugfixing.

Alpha 12 wip r13817
+ Disabled old Alto AI
+ Fixed another occasional error on loading savegames
+ Animated camps bell and improved animation of spinning wheel in tailors
+ Made cidermakers house smaller (3x3)
+ Fixed fast-forward buttons being erroneously down in Replay

https://release.knightsprovince.com/ind ... 5Eie2z5zf9

Re: Alpha 12 wip builds

PostPosted: 10 Oct 2023, 18:26
by Krom
Alpha 12 wip r13841
+ Fixed selection shapes for some houses
+ Improved objects highlight and placement in MapEd
+ Fixed 2 replay consistency errors related to AI town-building
+ Added highlight for own highscores in the lists
+ Show one best highscore per player by default
build: https://release.knightsprovince.com/ind ... Rde7pHgmHc