Alpha 12 wip r13793
+ Fixed error on loading savegames
+ Fixed training progress to be 0 if unit training was done or cancelled
+ Fixed piling up of wares in Tavern when ware distribution was changed
+ Added tavern wares display
+ Animated tavern sign
+ Fixed wood/stone house building materials being on top of each other for many houses
With Alpha 12 release approaching, smaller changes are being made and main focus goes towards bugfixing.
Alpha 12 wip r13817
+ Disabled old Alto AI
+ Fixed another occasional error on loading savegames
+ Animated camps bell and improved animation of spinning wheel in tailors
+ Made cidermakers house smaller (3x3)
+ Fixed fast-forward buttons being erroneously down in Replay
Alpha 12 wip r13841
+ Fixed selection shapes for some houses
+ Improved objects highlight and placement in MapEd
+ Fixed 2 replay consistency errors related to AI town-building
+ Added highlight for own highscores in the lists
+ Show one best highscore per player by default
build: https://release.knightsprovince.com/ind ... Rde7pHgmHc