PostPosted: 10 Mar 2010, 21:29
IIRC it's always the same, but I can re-check
Talk about Knights and Merchants!
http://www.knightsandmerchants.net/forum/
http://www.knightsandmerchants.net/forum/viewtopic.php?t=493
Very interesting, that the range is computed from Towers door.
That correlates well with Remake unit tasks, where unit enters a house and stays invisible and does his tasks. I.e. recruit stands on entrance and thus computes range to enemies.
Although I think we will compute the range from towers middle.
Btw did you ever think about to enlarge the ranged attacks by standing on a higher position like a hill or sth?
"range = basic_range + (my_tile_height - target_tile_height) / 25" [/quote]
Where tile height varies between 0..100
[quote]It would be better if we move the attackrange one or two fields farther. This would increase the attack range but also increase the distance where a bowman doesn't shoot if you are to close to him.[/quote]
You mean to make archers attack range between 5..12 ?