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KaM Remake Economy Demo (ver.090901) buglist

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Krom

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Knights Province Developer

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Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 01 Sep 2009, 08:22

KaM Remake Economy Demo (ver.090901) buglist

Since there's a new demo out here comes new buglist topic :)
Feel free to report any bugs in here.

Items marked with '+' are dealt with and fixed by now.
Items marked with '?' need to be retested for they were tweaked and may be gone.
  Code:
Gameplay bugs: +   Alt-tabbing with School/Barracks selected causes a crash +   Error on exit if there's no OpenAL found +   Fisher does not work yet +   Woodcutter should drop the task if tree is already taken by other woodcutter +   Killing a worker while it goes to build a road will cancel the markup and road plan +   Units get stuck on unwalkable tiles    MediaPlayer won't play mp3s and crash    Some texts don't fit in the left panel (e.g. "Preparing house area")    Flags are always visible    Sometimes the taskbar stays on top in fullscreen mode Graphics bugs: ?   Water has dark patches    See-through hills (lighting flaw) Suggested improvements:    Viewport scrolling should be smooth    Two monitor config, scrolling works well only on 1st display [/quote]
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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kuba11100

Sword Fighter

Posts: 286

Joined: 16 Jul 2008, 22:00

Location: Poland

Post 01 Sep 2009, 13:48

- flags are always visible
- sometimes the taskbar stays on top, even in fullscreen mode (I'm using Blackbox, but it was fine in the first release)
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xzaz

Barbarian

Posts: 105

Joined: 28 Jul 2009, 22:00

Post 01 Sep 2009, 16:36

  Code:
[b]Kam remake[/b] ASSERTION FAILED! Msg: Illigal WalkTo 0;0 (Path\KaM Remake\KM_CommonTypes.pas, line 136)[/quote] I'm getting this error.
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Humbelum

Lance Carrier

Posts: 60

Joined: 15 Jul 2009, 22:00

Location: Germany

Post 04 Sep 2009, 10:05

The Serfs always take wares from the warehouse instead of the house of producer. For example they take Sausages/Bread from the warehouse to the Inn instead from the Butcher/Baker

You can see it at this Screenshots(they are taking sausages from warehouse and Butcher is full of sausages. (I used the red corner at warehouse so they are full of their wares)
Image
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Thunderwolf

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Crossbowman

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Location: Netherlands

Post 05 Sep 2009, 13:50

the stuck serves (well any unit actually) is really bothering me, they're supposed to bring a stone to the builder, but they can't anymore, as they're stuck in a building plan...
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xzaz

Barbarian

Posts: 105

Joined: 28 Jul 2009, 22:00

Post 06 Sep 2009, 13:30

the stuck serves (well any unit actually) is really bothering me, they're supposed to bring a stone to the builder, but they can't anymore, as they're stuck in a building plan...
Same here, and removing unit from building (school) query:
  Code:
Access violation at adress 004B0666 in Module Kam_remake.exe Read of adress 00000046[/quote]
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 27 Nov 2009, 21:08

There's update on buglist. Some bugs were fixed and we are waiting for you to submit more! =)
  Code:
Gameplay bugs: +   Alt-tabbing with School/Barracks selected causes a crash +   Error on exit if there's no OpenAL found +   Fisher does not work yet +   Woodcutter should drop the task if tree is already taken by other woodcutter    Killing a worker while it goes to build a road will cancel the markup and road plan    Units get stuck on unwalkable tiles    MediaPlayer won't play mp3s and crash    Some texts don't fit in the left panel (e.g. "Preparing house area")    Flags are always visible    Sometimes the taskbar stays on top in fullscreen mode Graphics bugs: ?   Water has dark patches    See-through hills (lighting flaw) Suggested improvements:    Viewport scrolling should be smooth    Two monitor config, scrolling works well only on 1st display[/quote] After enough bug fixed we might release another test version.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 11 Dec 2009, 06:33

Two more bugs fixed:
  Code:
+   Killing a worker while it goes to build a road will cancel the markup and road plan +   Units get stuck on unwalkable tiles[/quote] Unit interactions work better and better since Lewin began to work on them. Well done mate! :) On a side notice - main code size reached 766kb, and we've topped 40k lines of code overally :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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methyl

Post 11 Dec 2009, 09:57

When are you going to release source code?
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Krom

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Knights Province Developer

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Post 11 Dec 2009, 12:51

We didn't thought of it yet, we are busy remaking the game :wink:

What do you need the source for, maybe I could help you?

E.g. if you want to see how the game is made you could download Harolds TKE remake and see its source with Reflector tool.

If you wan't to join our coding project - write to my e-mail and we'll discuss it :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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methyl

Post 11 Dec 2009, 21:54

I don't know delphi well, but i tought about making some engine in PyGame.
I want only to see how you coded some things.
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 12 Dec 2009, 14:35

Feel free to ask about those things in separate topic :)
I'll try to answer your questions
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Litude

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King Karolus

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Website: http://www.knightsandmerchants.net

Location: Finland

Post 16 Dec 2009, 20:45

The talk regarding contributing to the KaM Remake has been split per Krom's request to a separate topic to keep this one clean for posts concerning bug reports. Find the new thread here.
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 11 Feb 2010, 12:43

@Litude: Please lock the topic since new demo is out :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

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