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WORKER_FACTOR Details

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kamfan

Laborer

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Joined: 22 Feb 2007, 23:00

Location: Germany

Post 22 Jul 2009, 21:59

WORKER_FACTOR Details

!SET_AI_CHARACTER WORKER_FACTOR Details


WORKER_FACTOR 01 = Buildings x 10.00 serfs

WORKER_FACTOR 02 = Buildings x 05.00 serfs

WORKER_FACTOR 03 = Buildings x 03.33 serfs

WORKER_FACTOR 04 = Buildings x 02.50 serfs

WORKER_FACTOR 05 = Buildings x 02.00 serfs

WORKER_FACTOR 06 = Buildings x 01.66 serfs

WORKER_FACTOR 07 = Buildings x 01.42 serfs

WORKER_FACTOR 08 = Buildings x 01.25 serfs

WORKER_FACTOR 09 = Buildings x 01.11 serfs

WORKER_FACTOR 10 = Buildings x 01.00 serfs

WORKER_FACTOR 11 = Buildings x 00.90 serfs

WORKER_FACTOR 12 = Buildings x 00.83 serfs

WORKER_FACTOR 13 = Buildings x 00.76 serfs

WORKER_FACTOR 14 = Buildings x 00.71 serfs

WORKER_FACTOR 15 = Buildings x 00.66 serfs

WORKER_FACTOR 16 = Buildings x 00.62 serfs

WORKER_FACTOR 17 = Buildings x 00.58 serfs

WORKER_FACTOR 18 = Buildings x 00.55 serfs

WORKER_FACTOR 19 = Buildings x 00.52 serfs

WORKER_FACTOR 20 = Buildings x 00.50 serfs

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When i take Worker_Factor 01 and the AI Player have 15 Buildings, he train 150 Serfs. ( 15 x 10.00 = 150 serfs )

When i take Worker_Factor 20 and the AI Player have 15 Buildings, he train 7 Serfs. ( 15 x 00.50 = 7.500 ~ 7 serfs )

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Krom

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Knights Province Developer

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Post 23 Jul 2009, 04:50

Sorry, I don't quite understand the formula with 2 equal symbols.. Can you write it the other way and with couple of examples please?
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Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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harold

Knight

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Joined: 19 Nov 2007, 23:00

Post 23 Jul 2009, 05:22

I don't really get it either..
so I interpreted it as:

WORKER_FACTOR 1: #serfs = 11 * #buildings
WORKER_FACTOR 2: #serfs = 6 * #buildings
WORKER_FACTOR 3: #serfs = 4.3 * #buildings
WORKER_FACTOR 4: #serfs = 3.5 * #buildings
WORKER_FACTOR 5: #serfs = 3 * #buildings

etc
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Krom

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Knights Province Developer

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Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 23 Jul 2009, 08:22

Maybe it's:
Count = per_building + 10/Factor ?

At least formula fits well
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Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 23 Jul 2009, 08:50

Well, this list has confused me at first aswell.
But in the end it's quite simple.

Factor 1 means the AI trains 10 serfs per Building.
Factor 2 means the AI trains 5 serfs per Building.
and so on...

Means:
With Factor 1 and 10 buildings in your village you will have 100 serfs, a pretty large amount.
With Factor 10 each building "gets" one serf, so you will have 10 at the end.
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merchant_992

Pikeman

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Joined: 11 Nov 2006, 23:00

Location: Rinsumageest, Nederland

Post 23 Jul 2009, 09:36

Is this stuff changeable? Is this the way for preventing that the enemy is starving? Are these set Factor for each building or can you change it each mission?
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The Dark Lord

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King Karolus Servant

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Location: In his dark thunderstormy castle

Post 15 Aug 2009, 07:42

Ah this is very useful, thanks a lot.

@Merchant: You can set it for each player.
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kamfan

Laborer

Posts: 13

Joined: 22 Feb 2007, 23:00

Location: Germany

Post 22 Aug 2009, 23:40

@ The Dark Lord first person with thankfull response
thank you. This may caused problems in your campain.
since worker factor 3 is already too much. if you have set 60
buildings and choose worker factor 3, 2 or 1 you get 600
servs! look at 6 enemys, yep, with thousands of troops plus
600 servs each.. drunken bug seriously.
dont forget that the amount drops with each destroyed building
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kamfan

Laborer

Posts: 13

Joined: 22 Feb 2007, 23:00

Location: Germany

Post 14 Jul 2010, 15:17

Hello there,
hence the old list was out dated. Here is a new list:

WORKER_FACTOR 01 = Buildings * 10.00 serfs

WORKER_FACTOR 02 = Buildings * 05.00 serfs

WORKER_FACTOR 03 = Buildings * 03.33 serfs

WORKER_FACTOR 04 = Buildings * 02.50 serfs

WORKER_FACTOR 05 = Buildings * 02.00 serfs

WORKER_FACTOR 06 = Buildings * 01.66 serfs

WORKER_FACTOR 07 = Buildings * 01.42 serfs

WORKER_FACTOR 08 = Buildings * 01.25 serfs

WORKER_FACTOR 09 = Buildings * 01.11 serfs

WORKER_FACTOR 10 = Buildings * 01.00 serfs

WORKER_FACTOR 11 = Buildings * 00.90 serfs

WORKER_FACTOR 12 = Buildings * 00.83 serfs

WORKER_FACTOR 13 = Buildings * 00.76 serfs

WORKER_FACTOR 14 = Buildings * 00.71 serfs

WORKER_FACTOR 15 = Buildings * 00.66 serfs

So an example:

When you take Worker Factor 1 and the AI player has 15 buildings he train 150 serfs! ( 15 * 10 = 150 serfs )

or

When you take Worker Factor 15 and the AI player has 15 buildings he train 9 serfs! ( 15 * 0.66 = 9.99 ~ 9 serfs )

I hope this helps ; )
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Tomo2008

Vagabond

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Location: England

Post 14 Jul 2010, 18:52

Very interesting, will help a lot.
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harold

Knight

Posts: 562

Joined: 19 Nov 2007, 23:00

Post 14 Jul 2010, 20:50

Does it work for more than 15? If not, what happens if you try? (for "quirks mode" backwards compatibility)
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kamfan

Laborer

Posts: 13

Joined: 22 Feb 2007, 23:00

Location: Germany

Post 14 Jul 2010, 21:05

Harold: Yes you could possible go infinite. At some point you will always have 0.000.... serfs per building.
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harold

Knight

Posts: 562

Joined: 19 Nov 2007, 23:00

Post 14 Jul 2010, 21:17

Doesn't it stop at 255 or 32768 or 65535 or something like that?

And would it be 0 at (and above) 1001? because 10 / 1001 is 0.00999[etc] - in other words, 1001 is the first number for which 10/x is lower than 0.01, and in your table are only things with 2 digits after the decimal point, so I would guess that 10/1001 would be rounded down to zero.

Oh and one more thing, what happens if you don't set it, does it use a reasonable default value?
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H.A.H.

Post 14 Jul 2010, 21:49

there is no limit, but if you set at 99999, you would need 10000 buildings for 1 serv, so yea hehe.
If you set 0 or nothing, the game will crash.
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harold

Knight

Posts: 562

Joined: 19 Nov 2007, 23:00

Post 14 Jul 2010, 22:06

Ok, thanks, and if you don't put any !WORKER_FACTOR at all?

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