Water heights and gouraud.dat
I bet the data is in there
For the other types of tiles it would also be nice, but not critical (multiplying by signed steepness works fine)
Anyway, does anyone know more about this format?
At a glance I'd say it has something to do with 256-byte blocks but it just looks like a bunch of bytes to me..
I will keep trying to make sense of this, but if someone already knows something about it then I'm sure I can figure it out faster.
For the other types of tiles it would also be nice, but not critical (multiplying by signed steepness works fine)
Anyway, does anyone know more about this format?
At a glance I'd say it has something to do with 256-byte blocks but it just looks like a bunch of bytes to me..
I will keep trying to make sense of this, but if someone already knows something about it then I'm sure I can figure it out faster.