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Free build

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Esthlos

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Knight

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Joined: 23 Jun 2013, 16:02

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Post 23 Oct 2014, 23:26

Re: Free build

The new dynamic scripting tool is very powerful in the current RC3... it's easy to make a sandboxed version of any map.

Try to unzip this in your \KaM Remake\Maps\ folder:
Map 1
This is a version of Golden Cliffs where the player can choose his starting position and just build alone.

Please note that it won't work in the current official release (r5503)... to get the current beta version, you can email contact@kamremake.com , or just wait for the next official relase, as you prefer.

This one, instead, is a sandboxed version of TSK 11 where the AI shouldn't attack ever, and it might work in the current official release (r5503):
Map 2
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Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"
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sado1

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Post 24 Oct 2014, 09:33

Re: Free build

So if I understand the code correctly... the point is to simply have a peaceful AI that can't do anything?
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Esthlos

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Knight

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Joined: 23 Jun 2013, 16:02

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Post 24 Oct 2014, 10:43

Re: Free build

So if I understand the code correctly... the point is to simply have a peaceful AI that can't do anything?
As far as I understood, the point of this thread is to have a map where you can build without competition.

In Golden Cliffs - Sandbox , after a position has been chosen by the player, every other position is purged.

In TSK11 - Sandbox, the AI is set to never keep recruits in its Barracks, which means it will never equip soldiers, which means it should never attack since, as far as I know, it only attacks after equipping enough soldiers.
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"
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sado1

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Post 24 Oct 2014, 12:05

Re: Free build

Not sure if the script is really needed, you would achieve the same results if you changed the equip rate in the editor, or in case of Golden Cliffs, simply not added any other players at all (in multiplayer).
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Esthlos

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Knight

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Joined: 23 Jun 2013, 16:02

KaM Skill Level: Beginner

Post 24 Oct 2014, 13:28

Re: Free build

Not sure if the script is really needed, you would achieve the same results if you changed the equip rate in the editor, or in case of Golden Cliffs, simply not added any other players at all (in multiplayer).
I tried, but wasn't able to set the equip rate to 0 in the editor (may have tried to change the wrong slider, though).

Also, in MultiPlayer you can't freely change the game's speed (yet) as you can in SinglePlayer (x1->[...]->x300). :P
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"
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RandomLyrics

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Sword Fighter

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Post 24 Oct 2014, 15:32

Re: Free build

Sandbox with enemy waves would be perfect i think, after consider your town is finished u can activate wave that invade from many sides.
I think u can just remove starting workers AI leave only storehouse, and it doesnt need scirpts ;P
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Esthlos

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Knight

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Joined: 23 Jun 2013, 16:02

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Post 28 Oct 2014, 16:52

Re: Free build

I think u can just remove starting workers AI leave only storehouse, and it doesnt need scirpts ;P
It does need scripting if you want to also be able to choose your starting position and to be able to actually build your town there. :P
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"

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