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some bugs with towncenter ?

PostPosted: 08 Apr 2009, 17:33
by Lithuanian guy
Well first of all hi to you all :)

maybe it isnt best supfoldet to post my question but I hope it will be fine :)


So going back to the topic i wonder didnt you found out that if you hiring mercanieres for towncenter (or how is it called ) all you milatery troops start to respond slower to your comands - the more hired mercaneries fro town center you have still alive , the slower respond from all unit you get , and they also start to atack later ...

so is it me or more people saw it ?

P.s. sorry for bad english

PostPosted: 08 Apr 2009, 18:54
by kuba11100
Yes, it's known bug, it's even listed on the site:
http://www.knightsandmerchants.net/inde ... n/bug-list
Unfortunately, it's not fixed in any patch and no workaround is known.

PostPosted: 23 Apr 2009, 19:27
by Litude
Yeah, I've been having the theory that the fact that the town hall units share their unit ID with some animals might make the game act weirdly thinking their partly animals and supposed to be uncontrollable or something but I haven't been able to test my theory as I don't know how to change the IDs (guess it could be a simple one byte edit in the unit.dat though).

PostPosted: 12 Sep 2009, 04:43
by Thanatos
Also sometimes after building of townhall, 1 or 2 of units start moving to enemy's town. sush as recruits or serfs. sometimes one of soldiers leave groop and walk where he want. He f**k any order you give to him... :D

PostPosted: 12 Sep 2009, 23:12
by Litude
Yeah it's quite weird, I once got an enemy serf walk into my town and he started delivering my wares into my buildings...?

PostPosted: 13 Sep 2009, 01:16
by Thanatos
Yeah it's quite weird, I once got an enemy serf walk into my town and he started delivering my wares into my buildings...?
Ha-ha.... I've never seen what they could do... they always died.