Houses.dat Guide
This List contains all my knowledge, i've tested all that stuff ingame.
In Merchators object editor some of that isnt included.
one thing you should care of is that offset is decimal, use the hex workshop for it.
if you have any type of questions, feel free to ask or pm me.
Houses.dat - - - - - - - - - - - - - - - - - - - - - - -
Offset Buildings
00003508: Sawmill
00005196: Iron smithy
00006884: Weapon smithy
00008572: Coal mine
00010260: Iron mine
00011948: Gold mine
00013636: Fisher house
00015324: Bakery
00017012: Farm
00018700: Woodcutter house
00020388: Armor smithy
00022076: Store house
00023764: Stable
00025452: School
00027140: Quarry
00028828: Gold smithy
00030516: Swine farm
00032204: Watchtower
00033892: Town hall
00035580: Weapon workshop
00037268: Armor workshop
00038956: Barrack
00040644: Mill
00042332: Siege workshop
00044020: Butcher
00045708: Tannery
00049084: Inn
00050772: Winery
Optionen:
+ 10 = // How long they took for wood construction
+ 11 = // How long they took between the construction steps
+ 12 = // How long they took for stone construction
+ 18 = // The way the units enter and exit any building, X axis
+ 19 = // The way the units enter and exit any building, Y axis
+ 120 = // How much wood is needed
+ 121 = // How much stone is needed
+ 226 = // How long shall the unit work
-- 227 ~
+ 228 = // Waiting time between work
-- 229 ~
+ 230 = // Which ware the type unit has stored (Wares IDs)
-- 231 ~
-- 232 ~
-- 233 ~
+ 234 = // Which wares shut be produced (Wares IDs)
-- 235 ~
-- 236 ~
-- 237 ~
+ 238 = // Which amount should be produced
+ 239 = // How much life bar (1x Stone = 50, 1x wood = 50)
-- 240 ~
+ 241 = // The explor radius of the building
-- 242 ~
+ 243 = // Which unit is needed for the building (Unit IDs)