Post 13 Feb 2009, 20:25 by kamfan
hey everyone
This might interest you.
I've tested that command !SET_AI_CHARACTER ATTACK_FACTOR 200.
How?
I Used a empty map (size 112 x 112) my base south, the enemy north. thats not that important. so i placed 2 troops axemen left near the base of them, next to them bowmen and then horsemen in a straight line.
total 2 axemen groups, 1 archer and 2 horses groups.
i had one group of 50 horsemen.
then i give them a 1 men horse, litte away in south of the troops .
so i split up my big group into 1 horse and with that horse i attacked that 1 enemy horse. (for example, that horse was just about 20 tiles away)
so 1 axemen group came.
short: then 3 horses, 6 ... 10.
i think at 10 or 12 horses, 2 axemen groups came after me. tried ahead with 20, 2 axemen and the archers came. finally all 50 horses (sorry lonely horsemen xD) and all troops came after me.
I think that command is a "buddy"- command. the enemy knows how many men attack them (dosent matter which type of group) and because of that they' send more the more are coming.
necessary is, how far away that horsemen is.
so i conclude that 200 is maximum, higher values dont affect anything,
nor means 200 = 200 tiles away. its more like how aggressive should we attack -> the more people attack one men or a entire group of us.
to approve that theory, i set that one horsemen from the enemy a little more away from the groups. and then, use my entire 50 horsemen group attacking that one and there we see, 1 axemen, maybe 2 groups are coming.
that command should be working fine in low size - tactic maps.
thats all. what do you think? replys appreciated