8000+ after first tries
PostPosted: 07 Jan 2018, 17:03
Hello,
Tried out this Beta version and I was surprised. Personally I would say nice steps forward. The graphs, the editor, the extended multiplayer lobby the faster net and could make the list longer with the goods. The new woodcutter is something what is a kind of reborn thing. It is something what is changing the game mechanism a little bit. Maybe makes a bit easier as it is. It 's a kind of workaround of the "vinetrick" what is not so known widely. I like it as mapmaker because it clears the very tiny difference between the locations and opens new possibilities on smaller places. As sado already posted it can be very useful on kind of Rebound locations where the trees are on awkward position.
There are lots of small changes, some of them looks out totally unnecessary (OK,of course those are useful and gives lot to the game ), but I would wish the resturante be controllable too! The red triangle for the food wares. For example I don't want that the bread be delivered into my resturante, just because want to order it to another one or want to trade it...I know many times written already, but this woodcutter pointer motivate to ask after it again. I really fustrated because the citizens useed to eat until will be full 100% and few times they are eating 3 wares too and sometimes they not though about the other citizens. It is a bit annoying. But if could controll the foodmanagement then then a citizen could not eat more than one type of food so other villigers could eat and should not leave the resturante in hungry state. Small thing but a good commander has to be share the resources equally. And of course has to think on the food production too. Of course this way the units would not be fully feeded but could save time to produce food or set up food production few minutes later. But my problem is that sometimes really eat three type of food to be fully feeded.
I'm a little bit wondered an disappointed with the TH. This is a ridiculous change on the current way.
After those many years and tons of discussions and dynamic scripts it will be implemented on this way. Really? There are so many questions and problems. And it is not about the programing it is rather about the Balance. I know TH is opening new possibilities, but on this ways it is nonsense. Sorry but I have to say its totally kill what most of the time defended by players, developers here on the forum, 'the classical game'. (just an example the market was nerfed until it is even not useful in the late game either after it was very useful in the early games and destroyed the classical game.) This TH, Multi Townhall(!) is totally will kill what you know as normal or regular game.
Even 4 goldchest for a completed vagabond! Please check the trade : Goldchest to Horse price! And after add the Goldchest to Axe price and the Recruit price
I accept that the TH be in the game in the multiplayer too, but only as an option. I know now lots of players are playing similar setting with dynamic scripts, but personally I don't want to see TH on this way in my games. Please do me a favour and make the TH as an option because on this way the game really will be based on one type of ware.
Thank you for all the effort what invest to programming and developing the game more and more! Keep it up!
PS: sorry for the long post again!
Tried out this Beta version and I was surprised. Personally I would say nice steps forward. The graphs, the editor, the extended multiplayer lobby the faster net and could make the list longer with the goods. The new woodcutter is something what is a kind of reborn thing. It is something what is changing the game mechanism a little bit. Maybe makes a bit easier as it is. It 's a kind of workaround of the "vinetrick" what is not so known widely. I like it as mapmaker because it clears the very tiny difference between the locations and opens new possibilities on smaller places. As sado already posted it can be very useful on kind of Rebound locations where the trees are on awkward position.
There are lots of small changes, some of them looks out totally unnecessary (OK,of course those are useful and gives lot to the game ), but I would wish the resturante be controllable too! The red triangle for the food wares. For example I don't want that the bread be delivered into my resturante, just because want to order it to another one or want to trade it...I know many times written already, but this woodcutter pointer motivate to ask after it again. I really fustrated because the citizens useed to eat until will be full 100% and few times they are eating 3 wares too and sometimes they not though about the other citizens. It is a bit annoying. But if could controll the foodmanagement then then a citizen could not eat more than one type of food so other villigers could eat and should not leave the resturante in hungry state. Small thing but a good commander has to be share the resources equally. And of course has to think on the food production too. Of course this way the units would not be fully feeded but could save time to produce food or set up food production few minutes later. But my problem is that sometimes really eat three type of food to be fully feeded.
Small note. This flag is maybe small or hardly visible. Please, could you make it larger or with different background?
Here apologize to me, but maybe will be very raw!
I'm a little bit wondered an disappointed with the TH. This is a ridiculous change on the current way.
After those many years and tons of discussions and dynamic scripts it will be implemented on this way. Really? There are so many questions and problems. And it is not about the programing it is rather about the Balance. I know TH is opening new possibilities, but on this ways it is nonsense. Sorry but I have to say its totally kill what most of the time defended by players, developers here on the forum, 'the classical game'. (just an example the market was nerfed until it is even not useful in the late game either after it was very useful in the early games and destroyed the classical game.) This TH, Multi Townhall(!) is totally will kill what you know as normal or regular game.
The main problem is the price of the units and the goldchest price in the Market. Yes, have to think on it too. Now on a small location without any huge effort an average player can produce more than 520goldchest under 60minutes. If calculating well with the new barbarian price(6gc) it means 87 barbarians, or 260Rebels. I'm not sure I want to play games where this type of prices are available. Is there any control or break on this??
Even 4 goldchest for a completed vagabond! Please check the trade : Goldchest to Horse price! And after add the Goldchest to Axe price and the Recruit price
I accept that the TH be in the game in the multiplayer too, but only as an option. I know now lots of players are playing similar setting with dynamic scripts, but personally I don't want to see TH on this way in my games. Please do me a favour and make the TH as an option because on this way the game really will be based on one type of ware.
(I know it is not programming stuff, but just noticed that the map list is quite outdated.)
Thank you for all the effort what invest to programming and developing the game more and more! Keep it up!
PS: sorry for the long post again!