Post 17 Mar 2017, 11:44 by Esthlos
Imho it would probably increase campiness... don't forget that the camper has an easier time restocking his troops and even feeding them.
Maybe easier to feeding because less distance etc... but would need to feeding more frequently so would need larger food production and more serfs?

In my opinion the hungry soilders use to generate the 'all in' type attacks because the players dislike that their troops dieing without fights. And actually nowadays the trend is only few players can feed their troops and there is a sentence -'feedings only for weaks'. So actualy feeding troops also not a frequently thing.
For example think on a campy map as like New Horizon is where the players are standing in front of each other more than 30 minutes without a single shot and waiting until units start to be hungry. Even the campers use to attack then.
Either way the defender gets a greater advantage than the attacker, since his reinforcements are closer and his feeding is faster.
Anyway it's pointless to ponder this since you can just test it with dynamic scripting... here, I've attached a version of New Horizon where soldiers need 22,5 minutes to die of starvation (if starting from fully fed).
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