Multplayer problems
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some one should really figure it out how to play on lan and not go out of sync!
King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Look, this is clearly pointless. This is impossible to fix without the source code, and no one has that.
If we did have the source code then we could probably fix it, but still it is quite a tricky bug, and it would probably need a lot of the code to be rewritten. It's not as if there is going to be a setting somewhere "Disable out of sync bug" is it? If it was that easy then surely they would have implemented it. I think in the later years of patching TPR this bug was put in the too hard basket.
So maybe you should send an email to Joymania and ask them for the source code?
Lewin.
If we did have the source code then we could probably fix it, but still it is quite a tricky bug, and it would probably need a lot of the code to be rewritten. It's not as if there is going to be a setting somewhere "Disable out of sync bug" is it? If it was that easy then surely they would have implemented it. I think in the later years of patching TPR this bug was put in the too hard basket.
So maybe you should send an email to Joymania and ask them for the source code?
Lewin.
I never played when the server was still online.
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Hi,
Sending a petition: Great idea, but how would we do that. You can't sign an email, so how will they know whether the names are real or not?
Also, which address would we send it to? As far as I knew Joymaina has split up, and I doubt anybody will still check the mail box.
So the idea would be to ask them to send one of the programmers (e.g. me, Harold, Krom, etc.) the source code, on the condition that we would not show anybody else and only use it to develop unoffical patches/mods. Sounds great, after all, it can't hurt trying. The worst they can do is ignore us or say no. KaM is ~10 years old! Surely they wouldn't mind. Lots of old games have their source code released after that much time.
Fixing the net-games server: Well I had a thread about this before. I located the server address in the EXE, and even changed it to my local computer and looked at the packets it sent me when trying to connect.
I was unable to make it do anything else though, I guess it wanted some kind of response.
Does anybody have any ideas or clues as to how the protocol operates? Because changing the server address is easy, and I may even be able to host the server for you.
Maybe we could email Topware and ask them for the master server program? (executable, not the source code) Do you think they'd give it to us? If they would then I could probably organize hosting it and getting KaM back online. Maybe we should ask The Knight to email them about the net-games server, after all he got the manual source code off them.
Lewin.
Sending a petition: Great idea, but how would we do that. You can't sign an email, so how will they know whether the names are real or not?
Also, which address would we send it to? As far as I knew Joymaina has split up, and I doubt anybody will still check the mail box.
So the idea would be to ask them to send one of the programmers (e.g. me, Harold, Krom, etc.) the source code, on the condition that we would not show anybody else and only use it to develop unoffical patches/mods. Sounds great, after all, it can't hurt trying. The worst they can do is ignore us or say no. KaM is ~10 years old! Surely they wouldn't mind. Lots of old games have their source code released after that much time.
Fixing the net-games server: Well I had a thread about this before. I located the server address in the EXE, and even changed it to my local computer and looked at the packets it sent me when trying to connect.
I was unable to make it do anything else though, I guess it wanted some kind of response.
Does anybody have any ideas or clues as to how the protocol operates? Because changing the server address is easy, and I may even be able to host the server for you.
Maybe we could email Topware and ask them for the master server program? (executable, not the source code) Do you think they'd give it to us? If they would then I could probably organize hosting it and getting KaM back online. Maybe we should ask The Knight to email them about the net-games server, after all he got the manual source code off them.
Lewin.
I was thinking about some kind of an website with some simple script that allows adding new signatures, but you're right, there's no way to check that the names are real.
There's a contact page, but as you said, they won't answer if they have split up, and I don't know who else have the source code (TopWare?).
There's a contact page, but as you said, they won't answer if they have split up, and I don't know who else have the source code (TopWare?).
Crossbowman
Posts: 233
Joined: 22 Jan 2008, 23:00
Website: http://thunderwolf.freehost10.com/KaMMissionBuilder/index.php
Location: Netherlands
Maybe we could email Topware and ask them for the master server program? (executable, not the source code) Do you think they'd give it to us? If they would then I could probably organize hosting it and getting KaM back online. Maybe we should ask The Knight to email them about the net-games server, after all he got the manual source code off them.
Sending a petition: Great idea, but how would we do that. You can't sign an email, so how will they know whether the names are real or not?
Also, which address would we send it to? As far as I knew Joymaina has split up, and I doubt anybody will still check the mail box.
Does anybody have any ideas or clues as to how the protocol operates?
~old sig
MissionBuilder v0.9f2 UPDATED!!
Defend The Outer Colony. fight for your king and uncover the secrets of this land.
Temporary version at
http://thunderwolf.x10hosting.com/index.php
"You can't defeat me, I've played Knights and Merchants"
MissionBuilder v0.9f2 UPDATED!!
Defend The Outer Colony. fight for your king and uncover the secrets of this land.
Temporary version at
http://thunderwolf.x10hosting.com/index.php
"You can't defeat me, I've played Knights and Merchants"
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