I see a new bug. If i press right mouse button on the two train-keys in school or barracks, i go to the end/top of unit-selection. Understand? But nothing happens if I do that in townhall. Could you fix it?
R. I. P.
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Yeah so do I, the only problem I foresee is if someone feels corageuous enough to attack the bowmen at the start without being tasked to do so, but oh well .
It's just that everyone has become so used to the way the stuff is set-up, changing something like this...
Now that I think about it, this was more than likely caused because I increased some defense radius values, will return the bowmen defense radius to its previous value.
Hmm... I wonder if the drunk soldiers bug appeared, it did appear seldom for me when testing.
Problem is, I don't know how I would go about doing this with Qage's editor...
The Knight wrote:
Some Questions:
The hit points word (in german: ZUSTAND) over the little green status-bar of every building is in an unreadable color, could you change it into white?
I tried looking for the color but didn't manage to find it.
I see a new bug. If i press right mouse button on the two train-keys in school or barracks, i go to the end/top of unit-selection. Understand? But nothing happens if I do that in townhall. Could you fix it?
How about adding some serving wenches? A town idiot? Would be nice to have the fish regenerate, so the rivers don't get all fished out. Sheep herders? Cattle/Milk cows/Milk maids? The wolves could attack people or livestock.
King Karolus
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Oh that's easy!
To block things you just add object number 61. (have a look at other blocked places, like the southern islands in M4)
Select objects, then click on "Def. value". Press back space then type 61. Click to place.
Another place that could do with this treatment is the northern hill in the battle tutorial, and I'm sure there are lots more that have been forgotten.
@The Knight: Post a screenshot of what you mean so that Litude understands.
I doubt it. All we can really do with EXE hacking is change individual values. (such as the number of songs) That would need some extra code to be written, which can't be done.
How about adding some serving wenches? A town idiot? Would be nice to have the fish regenerate, so the rivers don't get all fished out. Sheep herders? Cattle/Milk cows/Milk maids? The wolves could attack people or livestock.
King Karolus
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King Karolus
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Website: http://www.knightsandmerchants.net
Location: Finland
7 TPR:
- stone stripes on X139 Y65 and near the right edge of the map
- placing soldiers about Y=75 makes green enemy performing an infinite 1-soldier attack
I'm also thinking about that remote stone mountain. Is that neccessary at all? (I mean lowering the radius of yellow enemy, but I wonder if anybody use it)
BTW, does Polish PDF file exist anywhere?
Don't think anyone actually goes that far for stone, there's plenty of it at other locations.
Nope, was there a printed manual included with the Polish version of the game?
There is a lot wrong with it . A lot of misspelled things, quarry has same description as woodcutters and most of the building names are wrong.
So what exactly is this source, unprotected PDF file or something else? Is there a good freeware program that can edit PDF files?
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King Karolus
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TSK 4 cont:
- The AIs defence of the inner base is not great. After killing scouts no one wanted to defend the far right tower.
TSK 5:
Pretty good, no real bugs
- Due to the disconnected nature of the swamp my fisherman only caught fish sometimes, because none of the smaller pools have any fish. That's ok though, I guess it's harder catching fish in a swamp.
- You start with a heap of gold in this mission, much more than mission 4. I only needed to start producing it very late, maybe you should reduce it a bit?
- When shooting the bowmen over the water, no one reacted after killing the mounted group to their right. (first mounted came, then no one) That may be an engine bug though.
- The purple knights didn't react when I shot their serfs around the storehouse. They did when I attacked the storehouse.
You didn't send me the EXE indexes I requested by PM some time ago.
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If they run out of scouts then that's it. There's no way of making a defense position for two different types of units .
Nah, I guess this might be partly because IIRC the gold mountain was quite small so you would get only a small amount of gold.
It's possible to fix by increasing the defense radiuses but then on the other hand it makes the enemy more aggressive which is what has been avoided in the patch.
Yeah sorry I forgot, though I don't have all the addresses you requested so I sent you what I have.
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