Re: Maths (probability) for unit types fighting each other
PostPosted: 25 Nov 2016, 12:39
Thanks - the other thread will be useful for newer players who don't already know all that stuff but I did read it and its worth sharing what you wrote.
In this thread I'm trying to focus down on determining the math that can give you specific outcomes from fights. Yes they're not important for large scale tactics, relatively. But to figure out how to get answers through math here, is for the function of unit balancing in a new game. If it can't really be done, we'll use playtesting.
I still think I need to create distribution graphs of each unit(s) fighting each other, to compare how often they will lose or win, and how many survivors on each side.
Yes, this is useful for small fights, not so much big fights. But in games there are both - also large fights are technically made up of lots of small fights, I think.
In this thread I'm trying to focus down on determining the math that can give you specific outcomes from fights. Yes they're not important for large scale tactics, relatively. But to figure out how to get answers through math here, is for the function of unit balancing in a new game. If it can't really be done, we'll use playtesting.
I still think I need to create distribution graphs of each unit(s) fighting each other, to compare how often they will lose or win, and how many survivors on each side.
Yes, this is useful for small fights, not so much big fights. But in games there are both - also large fights are technically made up of lots of small fights, I think.