Re: Dynamic Script idea for Town Hall units in a map
PostPosted: 29 Jan 2017, 22:49
Hey, thunder!
Recently I was testing your map and found a small bug with your script.
When there is no free space at the exit from barracks, player train normal barracks units, they stuck inside barracks and you immidiately train Town hall units (switch by repair btn), then after finally soldiers get outside of barracks they will have same type (Town hall/not Town hall).
Here is gif recorded:
https://puu.sh/tFV29/c14ac7f8fd.gif
Not sure if its easy to fix, also its minor bug. But anyway, you have to know ^)
Btw, Ben, you said you will create a new topic for offtopic, which was here Just saying...
Recently I was testing your map and found a small bug with your script.
When there is no free space at the exit from barracks, player train normal barracks units, they stuck inside barracks and you immidiately train Town hall units (switch by repair btn), then after finally soldiers get outside of barracks they will have same type (Town hall/not Town hall).
Here is gif recorded:
https://puu.sh/tFV29/c14ac7f8fd.gif
Not sure if its easy to fix, also its minor bug. But anyway, you have to know ^)
Btw, Ben, you said you will create a new topic for offtopic, which was here Just saying...