Hello.
Another portion of feedback from Alpha 6.3 r3575. I will be playing Alpha 7 now.
Bugs:
1) Tree in building. Woodcuter started to plant a tree. Then I selected area as a new building. Worker started to prepere the soil. Suddenly, sapling dissapeared. Later, it showed as a full grown tree inside a building. Because it was near the border of the building, it could not be cut. My recomendation is, that when soil is prepered for a building, any tree standing there should dissapear.
https://postimg.org/image/99gwuak55/
2) Some map and pathing problem:
https://postimg.org/image/u3onydp4p/
3) Some other pathing problems. Sometimes there are such a clog on the street...
https://postimg.org/image/ejlvll4e1/
UI Information:
4) Highling on UI what kind of field/building you are selecting now (not visible enough, should be yellow, like color of font of window title).
5) Highling of the selected building on the map.
6) Mouseover UI information what building requies, what it produces, and how much of each.
7) Description for how much Plough and Orchard field you need per building. And how long is the "reach" of the person in building.
8) In exchange of outputting 1k in Storages, when there is more than 1000 of resource, type 1.1k, 1.2k etc. It is more precise, beacuse 1k can equal from 1000 to 1999.
Statistics Window:
9) Indication of units trained in - simmilar to +buildings build
10) Indication if amount of workers in relation to number of buildings (example: if there is 20 farm and 20 farmers, 20 should be green, 15 should be red, 25 should be yellow).
11) Show number of Idle workers - it will show if you build too many.
Buildings:
12) I will repeat - you should be able to destroy roads, fields and orchards also.
13) Enable/Disable material supply to the building.
14) Ability to empty building from resources. It will help move resources from one storage to another. And to prepere for destruction of buildings.
14b) Ability to restrain serf from bringing resources to the building.
15) When you destroy house, debris is left on the field. It is unsightly. It would be nice to be able to delete it, like a road or building.
16) Flags on buildings indicating if is it occupied by a worker. Weaving flag for ok, still for no.
17) Indication if the bulding is connected to road. If you will be able to destroy roads, it will be usefull. Good indication would be lowered flag.
Other:
18) Ability to kill not longer needed workers - they occupy space.
19) Change "Rangers Shop" to "Rangers Workshop".
20) One some maps there are single, annoying rocks! I hate them and must build around them! Maby you can send worker to destroy them - little in game flavor.
21) When you destroy a building, cursor should stay in destroy mode. When you destroy multiple buildings, you must click 5 times for each building.
22) Sometimes 2 woodcutter are waiting to cut same tree. One cut it, while second watches
![Smile :)](./images/smilies/icon_smile.gif)
Later, he go for other tree, which is okay.
Personal:
23) Please! Give option to turn of serf collision while playing single player! Just option!
I hope it helps. Cheers!