8.
2+0+1+5=8
9
What single feature would you like to see the most in Knights Province next year?
>Is there a dialogue system already?
It would make interactive campaigns and maps easier to make.
>What about being able to use Wood instead of Coal, if it's not already possible?
Of course, to be balanced you'd need way more Wood than Coal... and planting Wood takes a lot of space.
>What about adding the Inertia idea I posted some time ago?
(Cavalry gets a damage bonus on their first attack -when they enter combat mode-, but that bonus damage is dealt to them instead if they are attacking AntiHorse units frontally)
>Did you implement that Experience idea that was posted some time ago?
I like the idea of the Bow/Xbow balance hanging on that: Xbows start deadly but improve very little with experience, while Bows start weak and inaccurate but can become way deadlier and faster than Xbows when experienced enough.
>What about adding Water as a requirement for bread, wine, swines, and iron weapons?
It could also be a necessary part of the Inn (in real life you just cannot live long without water), and would make rivers an extremely important strategic objective, one that by the way is very hard to defend when camping.
>What about adding a storage limit to Storehouses and making buildings able to store less finished products?
This way you'd need more than one storehouse, and having storehouses close to your end producers would become more important.
>What about making Food producers able to eat at home?
I mean, the baker makes bread... why should he starve when he has 5 loaves in the very next room?