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Survival Style: discussion & map collection

PostPosted: 10 Dec 2015, 00:38
by Mux die Fleder
Introduction:
Hey Community!
Several Months ago I joined a map with and by a player named EMPIRE-commander. It was an empty map with only one big road you could use. The rest to work with was in the storehouse and that was literally almost nothing. Well, so going for growing ressources and marketplace was the deal. Also holding the population low got a point. I got close to the idea of working with low material income and the forced Marketplace use. Also following the units and counting the food felt very nice. Also i want to mention the changed focus on growing ressources.
I imagined this in an arranged map to complete the RPG feeling, so I tried it and recieved very positive resonance by testers and spectators.
Thats why i decided to give this a startup, a shape, a name and a platform. Collecting maps will hopefully also be an usage of this topic.
The content is below. Just one more thing: Don't take everything as too fix. This is also a discussion topic. Mention anything.
Greetings,
Mux

Name:
Survival Style

Definition:
- Marketplace has to play a big role from the beginning.
- Fish, Trees, Coalfields, Stonehills, Iron and Gold may exist only in an amount that gives little pushes.
- Starting Materials must be very limited. This also means gold and food.
- Some Materials to trade should be in the storehouse
- The map really should be somehow catchy
- Players shall be able to make tactical decisions
- No dynamic scripts (should it be kept like that?)

Examples:
Image
This is an starting situation on "Bloodline"
survivalreplay.zip
A try out replay on the 1on1 map "Welcome to the Jungle" but without peacetime. This map is for very advanced. To get the idea of what this is about ingame.

Gamespeed/Peacetime:
Things happen slowly, so the playflow on speed 2x at peacetime feels "normal". Map-specific recommendations for peacetime are good since the situation can vary alot. But in case you feel weak just try out to build up, and see until when you want to be secured.

.pdf:
survivalstyle.pdf
A .pdf to add to maps.

Map Collection:
- Bloodline by Mux
- Welcome to the Jungle by Mux

Map: Bloodline

PostPosted: 10 Dec 2015, 02:05
by Mux die Fleder
Map Name:
Bloodline

Current Version:
1.2

Size
160x144

Pictures:
(version 1.0)
Image
Image

Recommended Peacetime/Speed:
90min 2x 1,5x

Recommended Teams:
4vs4 left vs right

Difficulty:
normal

Changelog:
1.2 adjustments
- changed landscape on position 1
- balanced trees
- reshaped heights

1.1: Bugfix
- laborer unblocked in school on position 2

1.0: Release

Download:
[S] Bloodline 1.2.zip

Re: Survival Style: discussion & map collection

PostPosted: 10 Dec 2015, 02:14
by Mux die Fleder
the other map will come tomorrow. i hope for critic at the landscape, balance, and my english, as soon as you find something. good night.

Map: Welcome to the Jungle

PostPosted: 10 Dec 2015, 12:28
by Mux die Fleder
Original Map by Florek

Map Name:
Welcome to the Jungle

Current Version:
1.0

Size:
80x80

Pictures:
Image
Image

Recommended Peacetime/Speed:
70min 2x 1,5x

Difficulty:
hard

Changelog:
1.0: Release

Download:
[S] Welcome to the Jungle 1.0.zip

Re: Survival Style: discussion & map collection

PostPosted: 29 May 2016, 15:52
by Tiank
I just played Bloodline today and I gotta say that it's really great! I like that idea! It's something different, forces player to think in another way :)

About adding scripts to it - I don't think anything is needed. It's good as it is :)

Re: Survival Style: discussion & map collection

PostPosted: 29 May 2016, 18:00
by The Dark Lord
I once had this idea for a single player map. However, I don't think it will work for multiplayer. You can just do the calculations before you start the game... It will be the same every time.

Re: Survival Style: discussion & map collection

PostPosted: 30 May 2016, 06:20
by Tiank
It will be the same every time.
Just as any other MP game is "the same". Yeah, once you do some calculations, you can find the most effective path do build your economy and follow it every time, but still there should be at least few builds you can choose. At that one game I saw Scout spam, Lances+Bows, Axe Fighters spam, Axe Fighters+Bows, all small armies, which are forced by survival nature of the map.