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Script equivalent to multiplayer builder
PostPosted: 03 Oct 2015, 13:48
by grayter
Hello, I would like to ask if there is any script command equvialent to "Multiplayer builder"?
I tried combination of several commands:
Actions.AIAutoAttackRange(i, 10);
Actions.AIAutoBuild(i, true);
Actions.AIAutoDefence(i, true);
Actions.AIAutoRepair(i, true);
Actions.AIDefendAllies(i, true);
Actions.AIRecruitDelay(i, 0);
but enemy village is five times smaller than setted by "Multiplayer builder".
Tested on mission Cursed Ravine (wihout scripts).
Can anyone help me?
Re: Script equivalent to multiplayer builder
PostPosted: 03 Oct 2015, 14:56
by Krom
From the code, AI Builder is set by the following:
- Code:
gHands[I].AI.General.DefencePositions.Clear;
gHands[I].AI.General.Attacks.Clear;
gHands[I].AI.Setup.ApplyAgressiveBuilderSetup;
and
- Code:
procedure TKMHandAISetup.ApplyAgressiveBuilderSetup;
begin
SerfsPerHouse := 1;
WorkerCount := 20;
ArmyType := atIronAndLeather; //Mixed army
EquipRateLeather := 500;
EquipRateIron := 500;
AutoBuild := True;
AutoRepair := True;
AutoAttack := True;
AutoDefend := True;
DefendAllies := True;
UnlimitedEquip := True;
StartPosition := KMPoint(1,1); //So it is overridden by auto attack
MaxSoldiers := -1;
RecruitDelay := 0;
RecruitCount := 10;
AutoAttackRange := 6;
end;
Re: Script equivalent to multiplayer builder
PostPosted: 03 Oct 2015, 15:49
by grayter
- Code:
gHands[I].AI.Setup.ApplyAgressiveBuilderSetup;
Is this method exposed and accessible from dynamic scripts? I am asking because dynamic scripting does not support methods like:
ArmyType := atIronAndLeather;
AutoAttack := True;
UnlimitedEquip := True;
How can I remove auto attacks of AI player?
Re: Script equivalent to multiplayer builder
PostPosted: 15 Dec 2015, 18:39
by thibmo
- Code:
gHands[I].AI.Setup.ApplyAgressiveBuilderSetup;
Is this method exposed and accessible from dynamic scripts? I am asking because dynamic scripting does not support methods like:
ArmyType := atIronAndLeather;
AutoAttack := True;
UnlimitedEquip := True;
How can I remove auto attacks of AI player?
That line is a piece of code from the game itself and hence not usable by the script.
Everything you have at your disposal can be found here:
https://github.com/Kromster80/kam_remake/wiki
Re: Script equivalent to multiplayer builder
PostPosted: 16 Dec 2015, 19:28
by Nibo The Destroyer
Am I the only one here to whom this scripting stuff seems like jibbrish?:P All i see is a lot of letters and numbers and then i get lost xD
Re: Script equivalent to multiplayer builder
PostPosted: 18 Nov 2017, 18:26
by grayter
- Code:
gHands[I].AI.Setup.ApplyAgressiveBuilderSetup;
Up, @Rey is this possible to add this command to dynamic scripts? Something like Actions.ApplyAgressiveBuilderSetup(playerId)?
Also Actions.ClearAttacks(playerId) will be useful for removing all attacks scripted in .dat file (including autoattacks).
Re: Script equivalent to multiplayer builder
PostPosted: 18 Nov 2017, 19:08
by Rey
I think its possible and seems to be easy to add
Re: Script equivalent to multiplayer builder
PostPosted: 18 Nov 2017, 19:40
by grayter
Excellent! Thanks
