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Re: Knights Province - another video

PostPosted: 04 Jul 2015, 17:20
by Michalpl
Looks nice so far, I have few questions

1 When alpha for testing is out?

2 Will be there stuff like setting for set fluid fast fowarding?

3 Will the game come out on vulcan? (because its coming after directx 12)

4 Will be there a way to make Custom content like own textures/particles/models/tile packs included with map?

Re: Knights Province - another video

PostPosted: 04 Jul 2015, 19:27
by sado1
3 Will the game come out on vulcan? (because its coming after directx 12)
Why do you ask?

Re: Knights Province - another video

PostPosted: 04 Jul 2015, 21:03
by Michalpl
3 Will the game come out on vulcan? (because its coming after directx 12)
Why do you ask?
Because of old computers or low spec computer with APU only

Re: Knights Province - another video

PostPosted: 04 Jul 2015, 22:08
by Krom
1. A few weeks I hope.

2. Sorry.. what?

3. No. OpenGL is fine :-)

4. Maybe much later.

Re: Knights Province - another video

PostPosted: 04 Jul 2015, 22:39
by sado1
3 Will the game come out on vulcan? (because its coming after directx 12)
Why do you ask?
Because of old computers or low spec computer with APU only
It doesn't work like that.
-it's irrelevant for such a small project whether it will be written in OpenGL or Vulkan - Krom makes the game himself, it will take him forever anyway, and you want him to add an extra year (that's an estimate) for something that has little importance for the performance of the game. Why? See next point.
-you can see how KaM needs a lot better CPU than GPU. This will not change even if it'll be a proper 3D game, the game's visuals will not be at the GTA level or something; also, the game simulation takes a lot of CPU power. If a low spec computer has a shitty CPU, it will be the main problem. Any APU is good enough for KaM nowadays (never had one myself, but I have an Intel card which is more than enough, an AMD is even better)
-there's already lots of work on the current OpenGL part, why waste it
-Vulkan is supposed to bring improvements to big and complicated 3D games
-Vulkan is mainly targeted at game engine developers (think of Crytek, Source, Unity3D), who have the resources and people to write highly optimized code.

Re: Knights Province - another video

PostPosted: 05 Jul 2015, 06:10
by zombie01
It's sunday, will there bee another video?

Re: Knights Province - another video

PostPosted: 05 Jul 2015, 07:20
by Krom
Knights Province render engine is largely rewritten. There are several features:
- renderer is decoupled from the render by abstract interface.
- KP sends to render just the soup of vertices, indices and textures (and state switches).

At the moment KP can switch between "OpenGL ES 2.0" and "legacy OpenGL" pipelines. Though latter is not maintained up to date, KP can switch between renderers without noticing it. What that means, is that with minimal efforts renderer can be interfaced against DirectX or Vulkan (when headers are provided).

However Sado is absolutely right - there's no point in wasting time on maintaining another renderer until existing one is perfectly capable.

Re: Knights Province - another video

PostPosted: 05 Jul 2015, 07:23
by Krom
It's sunday, will there bee another video?
There's a new graphics feature I'm working on that I'd like to show. Hopefully I have it working by tonight and deal with my real-life plans, so I have enough free time to make a video.

Re: Knights Province - another video

PostPosted: 05 Jul 2015, 08:06
by zombie01
It's sunday, will there bee another video?
There's a new graphics feature I'm working on that I'd like to show. Hopefully I have it working by tonight and deal with my real-life plans, so I have enough free time to make a video.
I'll be waiting in anticipation

Re: Knights Province - another video

PostPosted: 05 Jul 2015, 11:45
by Michalpl
Vulkan and directx 12 will increase performance when cpu is bottleneck like in KaM Remake or in upcoming KP

Like Intel Core2 Duo E6600 is on the edge of acceptable framerate and it could be too weak for KP (by the way this is min cpu for playing KaM Remake without fast fowarding)

Re: Knights Province - another video

PostPosted: 06 Jul 2015, 05:24
by Krom
Haven't had free time to make a new video, sorry.

Re: Knights Province - another video

PostPosted: 06 Jul 2015, 09:49
by Michalpl
Haven't had free time to make a new video, sorry.
I can wait for next vid.

Also about the microphone you can test it by using build in win 7 sound recorder menu>accessories>sound recorder or Audiocity both are free

Not sure if sound recorder exists on Win 8

Re: Knights Province - another video

PostPosted: 06 Jul 2015, 13:07
by zombie01
*sits behind his pc, with bloodshot eyes from not sleeping, pressing F5 every 5 second*
New video..... waiting.... will wait.... good sunday.....any moment....

joking.
No rush :)

Re: Knights Province - another video

PostPosted: 08 Jul 2015, 17:50
by zombie01
*starts chanting*: video, video, video.

Re: Knights Province - another video

PostPosted: 08 Jul 2015, 18:19
by dicsoupcan
*starts chanting*: video, video, video.
https://www.youtube.com/watch?v=LPysuSaF4iA