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Knights Province revealed
PostPosted: 11 Apr 2015, 13:01
by Krom
Re: Knights Province revealed
PostPosted: 11 Apr 2015, 13:30
by Tiank
Wow, I didn't expect something like that! Looking forward to it
Re: Knights Province revealed
PostPosted: 11 Apr 2015, 13:38
by Soldado con espada
What language are you using? I see that you are running it on Android too
Re: Knights Province revealed
PostPosted: 11 Apr 2015, 14:02
by Krom
The language is Delphi, and as of few years ago it can compile Android/iOS apps
Re: Knights Province revealed
PostPosted: 11 Apr 2015, 14:19
by dicsoupcan
it's kam2.0 with cowfarms!
Re: Knights Province revealed
PostPosted: 11 Apr 2015, 17:37
by cmowla
This is very exciting. Too bad I know nothing about game design or Delphi to be able to help code/debug on my spare time. I sure hope you guys are considering to sell this game when it's finished!
Re: Knights Province revealed
PostPosted: 11 Apr 2015, 17:54
by Krom
Thanks cmowla. We don't plan that far ahead
Re: Knights Province revealed
PostPosted: 25 Apr 2015, 10:57
by Krom
And now thanks to Lewin and Tom we have a nice
http://www.knightsprovince.com site
Re: Knights Province revealed
PostPosted: 25 Apr 2015, 11:15
by dicsoupcan
it's a nice site, sadly i lack the skills you look for in contributors so i'll stick to reminding you on the macemen idea
. btw will houses be animated or ...?
Re: Knights Province revealed
PostPosted: 25 Apr 2015, 12:11
by Krom
No worries Dicso
Houses will be animated, but at the moment I still have to figure out how to properly do it.