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Recruits into multiple castles

PostPosted: 25 Feb 2015, 22:49
by Nibo The Destroyer
If u have more then 1 castle, all your recruits go to the nearest castle. So if u want recruits to go to a different castle you will have to close the other one.

Its not very nice. So maybe the idea to be able to check the box in your castle would be good? At least it sorts this problem.

Now i havent seen a freqeuntly suggested items topic here but i think this probably is one. I also noticed that the recruit box in your castle is the only one that cant be checked. I'm guessing the programmers have done this on purpose but why?(because then you also have to place your schools in a tactical spot?) Is there anybody who can agree with me? Or ofcourse tell me that i'm a idiot and this was all discussed a long time ago.

greetings

Re: Recruits into multiple castles

PostPosted: 26 Feb 2015, 05:07
by Krom
I think we had that idea on our todo list, to allow to block and more importantly - expel wares/recruits from Store/Barracks.

Re: Recruits into multiple castles

PostPosted: 26 Feb 2015, 09:29
by thunder
Do I think well the inn is also working on the similar distance way? :P
Some players are waiting very much the inn waresettigns also :)
I know this is forced already more times by DaRevo :mrgreen:

Re: Recruits into multiple castles

PostPosted: 26 Feb 2015, 16:22
by Ben
Do I think well the inn is also working on the similar distance way? :P
Some players are waiting very much the inn waresettigns also :)
I know this is forced already more times by DaRevo :mrgreen:
And it was declined every time. Also OT.

Re: Recruits into multiple castles

PostPosted: 26 Feb 2015, 19:22
by Nibo The Destroyer
Thanks for responding guys.

Ok i already thought it was probably mentioned before.. Lets just hope it will be included in the next update :)

Why would u even want to be able to set the Inn on certain prodcts? Or for example do you mean instead of bread, wine, sausages and fish just all storage filled with bread?