Vincents first Map
PostPosted: 11 Nov 2014, 18:25
I have been working on my first Kam Map. It is a 4P MP-map (2v2), left versus right. My goal is to make a map that is as good as Cursed Ravine, but then for 4P. So i have set a few requirements that i think make cursed Ravine a good map and that i want to see also in my map.
Requirements
- Balanced locations (size, distance to resources, tactical layout)
- Simple map layout
- Symmetrical (semi)
- Suitable for playing with randoms (players dont rely much on others for defences)
- Losing your ally doesnt change defence positions too much
- Large, flat building area, with depletable resources on the edges
- Medium amount of depletable resources (200-300 iron ore, 200-300 gold ore, 1000-1300 stone)
- 2 Iron mines per player
- Aesthetically pleasing (objects/mountains)
- Semi-Campy (defender should have a tactical advantage, allowing long games, but no unbreakable choke points)
Progress
I finished the rough layout of my map and started to work on elevation now (see screenshots).
Next step: elevation on the right side, object placement, balancing resources and tactical positions.
Description
The map should be both left/right and north/south symmetrical (tactically speaking). There is a medium sized no-mansland between the left and right and there are mountain passes in the north and the south. All players have one small opening out of their area and a larger one that is shared with their ally.
Your opinion
What do you think about my map so far? what do you like/dislike? Can you think of any other requirements that are important for making a map suitable for MP games with randoms?
Feedback received:
none
Screenshots
Overview, little bit of right side cut off
Location NW
North mountain pass
Location SW
Requirements
- Balanced locations (size, distance to resources, tactical layout)
- Simple map layout
- Symmetrical (semi)
- Suitable for playing with randoms (players dont rely much on others for defences)
- Losing your ally doesnt change defence positions too much
- Large, flat building area, with depletable resources on the edges
- Medium amount of depletable resources (200-300 iron ore, 200-300 gold ore, 1000-1300 stone)
- 2 Iron mines per player
- Aesthetically pleasing (objects/mountains)
- Semi-Campy (defender should have a tactical advantage, allowing long games, but no unbreakable choke points)
Progress
I finished the rough layout of my map and started to work on elevation now (see screenshots).
Next step: elevation on the right side, object placement, balancing resources and tactical positions.
Description
The map should be both left/right and north/south symmetrical (tactically speaking). There is a medium sized no-mansland between the left and right and there are mountain passes in the north and the south. All players have one small opening out of their area and a larger one that is shared with their ally.
Your opinion
What do you think about my map so far? what do you like/dislike? Can you think of any other requirements that are important for making a map suitable for MP games with randoms?
Feedback received:
none
Screenshots
Overview, little bit of right side cut off
Location NW
North mountain pass
Location SW