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"KaM Editor" WIP thread

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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 19 Jan 2007, 15:35

AWESOME!
I see, u have deleted the things u dont need.
But high-editing is very easy now! Thank u! :D

Hmmm....would it be difficult, to say the editor that it should set edges automatically?
Good Luck.

And ill support u as soon as possible. :D
I think next fryday ive enough time, we'll see.
NOw ive to go, again.
:wink:
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 19 Jan 2007, 15:52

I've just hide everything that is not ready yet :wink:
Hmmm....would it be difficult, to say the editor that it should set edges automatically?
What do you mean ? I don't understand you.

Anyhow - it's good to know the tool works 8)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 19 Jan 2007, 17:13

Ill try to say it in russian. I could speak it a little bit:

краев, автоматически.

So, that u klick and u have perfect terrain! :D
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olegasole

Knight

Posts: 418

Joined: 12 Aug 2006, 22:00

Website: http://olegaasole.wetpaint.com/

Location: Canada, Toronto, Ontario

Post 21 Jan 2007, 03:20

WOW ! nice editor i can see better the elevating now!
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hugo

Rogue

Posts: 52

Joined: 18 Dec 2006, 23:00

Website: http://kam.vanmeijeren.nl

Location: Roden,The Netherlands

Post 21 Jan 2007, 18:59

Ill try to say it in russian. I could speak it a little bit:

краев, автоматически.

So, that u klick and u have perfect terrain! :D
Do you mean:

when you, for example, create water in a terrain, the editor automatically creates the right transitition between land and water?


Hugo
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 21 Jan 2007, 19:45

In case we are right and he tries to say that: I'm working on it and it comes good :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 21 Jan 2007, 19:58

Really?
If this does works, it would almost be a perfekt editor!!
WOW!
For sure it will be better than quages terrain editor. who knows?
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olegasole

Knight

Posts: 418

Joined: 12 Aug 2006, 22:00

Website: http://olegaasole.wetpaint.com/

Location: Canada, Toronto, Ontario

Post 22 Jan 2007, 02:02

i see the objects as white dots is that normal?
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 22 Jan 2007, 06:44

@Olegasole: Yes, everything is normal and right until it's beta version at least :wink:
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 22 Jan 2007, 14:35

I have yet to try the tool, but it is great news that you decided to return! I think I'll spend the evening on updating the website (there are quite a lot of outdated sections), but your alpha tool release will of course be the top news. :)
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 22 Jan 2007, 15:24

It's good to hear from you :)
I think it's correct to say that your site missed you for last half a year or so. It's time to return :D
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 23 Jan 2007, 17:11

Idea:
Can u add a paste/copy functione?
So that u can select terrain, copy it and paste it somewhere in the map again?
So it would be faster to make maps.
It is makeable?
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olegasole

Knight

Posts: 418

Joined: 12 Aug 2006, 22:00

Website: http://olegaasole.wetpaint.com/

Location: Canada, Toronto, Ontario

Post 23 Jan 2007, 23:56

yeah that wil be sweet
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 24 Jan 2007, 13:08

Smart-tiling is almost done and oyu can check it out in recent Alpha3 version available here
Still there are few issues to solve:
- non-blending terrains (grass and snow for example);
- re-tiling original maps (atm Editor needs additional info available only in scratch-made maps). For issues listed above copy/paste function will be added later.

In other hand there's a good news:
- KaM supports scratch made maps (192x192 and even more).

@Real Hotdog: You might want to update your mirror. Thanks.

cheers!
Krom
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 24 Jan 2007, 13:58

omg that editor is good. It will be the best when finished, so plz krom keep up the good work.

If u finish this editor, we can start making new campaigns :D.

Looking forard to the final edition

Nick

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