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"KaM Editor" WIP thread

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kuba11100

Sword Fighter

Posts: 286

Joined: 16 Jul 2008, 22:00

Location: Poland

Post 26 Apr 2008, 12:45

Good work - the city planner is very useful.
But I found a strange bug when I was using the "Elevate peak" function. The cursor just skipped some places. I can only point at places with Y=0 and odd numbers.

In 0.4b version it was OK.

(sorry - I can't show screenshots - I had problems with registration and i'm not allowed to post links as a guest - i'll send them when it's possible)
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The Knight

User avatar

Pikeman

Posts: 177

Joined: 28 Jul 2006, 22:00

KaM Skill Level: Average

Post 27 Apr 2008, 14:01

If you update the buggy version or v0.6 please contact me,that i can make news for it.
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 27 Apr 2008, 18:31

KaM Editor 0.5b released. Relief elevation bug fixed.

Download page
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 29 Apr 2008, 07:04

Huge thanks to Lewin there are 5 more bugs found and being fixed and tested right now. Anyone who want to take part in testing - tell me your e-mail :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 01 May 2008, 07:21

Version 0.5c released
Fixed units walking on mountains on map edges
Fixed tile placement rotate
Fixed opening of maps as command-line parameters
Fixed errors when terrain brushes go outside of map
Fixed minimap edge drawing

Download as always available at http://krom.rscsites.org/
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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MrVV

Axe Fighter

Posts: 72

Joined: 29 Feb 2008, 23:00

Location: Zealand, Denmark

Post 01 May 2008, 16:55

REALLY USEFUL!
Now, much of bugs fixed :D

VERY COOL!!!

MrVV
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 03 May 2008, 13:35

KaM Editor version 0.5d is available with another couple of bugs fixed.

There's new feature that shows water flow direction (menu Advanced>ShowFlow).
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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JBSnorro

Barbarian

Posts: 106

Joined: 20 Nov 2007, 23:00

Post 03 May 2008, 19:57

Water flow!? interesting! Does it looks exactly the same as in the original KaM or do you have made your own look-alike version? Would you mind sharing how you made it?
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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 04 May 2008, 00:38

Water flow!? interesting! Does it looks exactly the same as in the original KaM or do you have made your own look-alike version? Would you mind sharing how you made it?
You misunderstand. It simply puts arrows over each water tile, they do not animate.
@Krom: What bugs were fixed? Was it the bottom of the map render error I talked to you about?
Lewin.
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 04 May 2008, 17:00

I have an idea about water flow, but it's really straight-stupid - make a hundred of screenshots and capture all tiles in all animation steps, then make special animation tile-sets.
In case with TKE it could be done simplier with pallete color cycling done in pixel-shader. You just have to figure out pallete cycling.

True solution would be to decode KaM tilesets, but that looks impossible :(

For now I did put arrows above water tiles, does the job quite sufficient for map editor.

@Lewin: No, that bug isn't fixed yet. There were few range check errors I fixed thanks to Angel_Phiona from KaM.de.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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harold

Knight

Posts: 562

Joined: 19 Nov 2007, 23:00

Post 04 May 2008, 20:41

Colour cycling has long been there.. but I can't get the colours right..
What I have been able to figure out, is that it isn't just a block the palette rotating through itself, as I've tried all conceivable combinations of the kind. So it's something complex.. and thus annoying.. and I'll have yet an other look at that ridiculous extra data that is appended to palette data in de bbm files..
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 05 May 2008, 05:28

ACDSee could open text.dat (iff) tilesets and export them to tga, but animation is just isn't there. I tried to find iff>gif converter but no luck :(

@Harold: Please send me a PM with info you know about text.dat files, maybe I will be able to use it and move deciphering a bit further. Info at Litudes site is incorrect.

EDIT: There seems to be number of ILBM (iff) format descriptions in web, but I couldn't find any converters yet.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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harold

Knight

Posts: 562

Joined: 19 Nov 2007, 23:00

Post 05 May 2008, 10:25

Actually I don't know anything about them, I always just decoded them "with my eyes closed"
I had a look at the additional data a couple of times with absolutely no results whatsoever.. sorry :(
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 07 May 2008, 09:59

Another step to bugfree editor has been made. Now you can download v0.5f from my site. Fixed a bug in script loading which limited number of parsed script commands to "only" 2000. Script loading speed is improved several times now aswell :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 09 May 2008, 17:57

I see major improvements!
But also a strange bug...

http://img146.imageshack.us/img146/3281/errorio1.jpg

This occurs when I try to save a map.
In the right bottom of my screen, I see also an error which says that the file is damaged.

I'm not completely sure if this has anything to do with your editor, because I had the same when I saved a script (just one, not all) with Harold's ScriptEditor (the file was damaged also, but there was an other error).

I think that it is just my computer. It won't take long untill I declare it dead. :wink:

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